1. Hey! Guest! The XXX GMC Jam will take place between August 24th, 12:00 UTC (Friday noon) and August 27th, 12:00 UTC (Monday noon). Why not join in! Click here to find out more!
    Dismiss Notice

GMS 2 Have you *officially* moved over to GM2 yet?

Discussion in 'Community Chat' started by andev, Dec 1, 2017.

  1. Dreamgate

    Dreamgate Member

    Joined:
    Apr 25, 2018
    Posts:
    3
    What do i purpose (re?)sellers do to determine tax liability?
    Lol. Yes dog that's why i'm here to rewrite the whole ******* system and protocol for the EU. Jesus.


    Have you *officially* moved over to GM2 yet?
    States that he had an impulse to do so then explains what blocked the action.Directly related to thread topic.
    obj_dreamgate Is suddenly in charge of determining factors which are way above pay grade.

    Just leave it. I'm not asking you to sway me your attempts have the opposite effect. I've already found a work around which will keep things private. Which, if you actually wanted to help would be what you and nacho should have been proposing.
     
    Last edited: Apr 26, 2018
  2. Dog Slobber

    Dog Slobber Member

    Joined:
    May 20, 2017
    Posts:
    197
    I'm not trying to sway you. Why would I care whether you buy it or not?

    I don't.

    You didn't come here asking for help purchasing without leaving a footprint. You came here asking why you had to leave an address?

    Why would I have proposed some method to purchase Studio without entering your address? You didn't ask for help, and it's simply not something I had considered.

    You asked why you needed to supply your address to purchase a digital service.

    I provided two valid reasons:
    1. To reduce fraud as the address is checked against the CC holder's address .
    2. It's a VAT requirement so that VAT can be charged for EU residents, and not charged for non-EU residents.

    I didn't ask you to rewrite anything. You don't understand that in order to collect VAT, addresses must be known. If you don't think it's necessary, then what's an alternative?

    I certainly don't expect you to write the whole ********** system. I would have been happy if you understood those two simple reasons. Baby steps.

    In the future I suggest if you don't want answers, don't come here asking questions. And when people do answer the questions you ask. Don't then interpret their answer as them trying to sway you.

    Take off the tinfoil.
     
  3. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

    Joined:
    Apr 13, 2016
    Posts:
    6,002
    https://www.gov.uk/government/collections/vat-moss-vat-on-sales-of-digital-services-in-the-eu

    You can find out all the information about why they are legally required to do so from the above link. Hopefully that ends any further "discussion" on the theme and I don't have to start warning people about their language or treatment of others. ;)
     
    MissingNo. likes this.
  4. Jafman

    Jafman Member

    Joined:
    Apr 24, 2018
    Posts:
    26
    I'm using 1.4 still. I think I want GMS2 for the sprite tools, but that's about it. The room editor looks kinda useless for projects focused on procedurally generated worlds..?

    I am getting serious slowdown from importing too many sprites, which if I read right 1.4 can't help but just add more and more texturepages. If GMS2 has something to solve this, I'm closer to $old.

    edit: kinda rather
     
    Last edited: May 5, 2018
  5. jackhigh24

    jackhigh24 Member

    Joined:
    Jun 21, 2016
    Posts:
    604
    I've had gms 2 since it was first one sale but I'm still using 1.4 as there is nothing in 2 that's not in 1.4 that i have needed yet, when i do i will use 2
     
  6. Timze

    Timze Member

    Joined:
    Apr 7, 2018
    Posts:
    81
    Technically yea (Free version)


    Summer sale, where is uo_O
     
    Last edited: May 7, 2018
  7. Silversea

    Silversea Member

    Joined:
    Jun 22, 2016
    Posts:
    63
    I've heard too many bad things about the transition. So if I ever do, it'll be after I've finished my current games on GMS1.
     
  8. Yal

    Yal Member GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,154
    ...and projects that loads levels from external files and/or is focused on 3D...
     
    JeffJ and Jafman like this.
  9. Samuel Venable

    Samuel Venable Time Killer

    Joined:
    Sep 13, 2016
    Posts:
    880
    If YoYoGames go out of business soon, it'll probably be due to the terribly worse condition GMS 2 is compared to 1.4 as far as bugs are concerned, and the vast portion of unnecessary changes that were made to the software and GML. They aren't learning from their mistakes, and to top it off they are making a lot of new ones.

    "If it ain't broken, don't fix it."
     
    00.Archer likes this.
  10. Master Summoner

    Master Summoner Member

    Joined:
    Jun 28, 2016
    Posts:
    10
    Is GM 1.4 still actively supported? As in, are they still adding major updates other than minor patched and bug fixes? My project is too far along to consider jumping ship.
     
  11. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    1,781
    GMS1 updates and fixes continue till end of this July. Remains to be stable enough for most projects but if you are going to do new projects in GMS2, you can also check if your 1.4 project happens to import fine into GMS2 - many games only require minor tweaking after automatic import.
     
  12. Yal

    Yal Member GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,154
    Is it correct to assume "most" here means "projects that does not rely heavily on external APIs that are built-in in GMS, such as the smartphone ports and in-game ads"?

    I can agree that GMS2's GMS1 import seems to be pretty stable from my experiences, at least... things run with worse performance and there's bugs related to depth sorting (because GMS2 seems to have no set order anymore, while GMS1 put the most recent objects at the end of the drawing order if there's a depth conflict) but everything I've tried so far has "just worked" out of the box. And with DirectX being pretty backwards-compatible I guess the biggest thing that could get in the way of GMS1 games' longevity is Windows four-asterisk-ing up the AppData location so you can't save data there anymore. Which would be a bit of an oxymoron, but not really gonna put anything past those guys.
     
  13. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    1,781
    Mobile game development certainly moves quickly - for example, in the period after YYG announcing GMS1 sunset, Google already announced that it will be obligatory to use the newest versions of Android SDK since November 2018 and 64-bit versions of apps will be obligatory since August 2019. So that's a 1-year countdown for anyone doing Android apps to migrate to GMS2. At least they won't be trashing the existing apps like Apple did with 64-bit migration.
     
  14. todd6914

    todd6914 Member

    Joined:
    May 22, 2018
    Posts:
    1
    Oh yeah, I need to temporarily paste code into notepad or similar just do basic search/replace operations, simply because it is utterly broken in GMS2. Something as rudimentary as this.
     
  15. Lukan

    Lukan Gay Wizard Freak

    Joined:
    Jun 20, 2016
    Posts:
    325
    How is it broken?
    I use it fairly often, and haven't had any issues with it in a few months now.
     
  16. JeffJ

    JeffJ Member

    Joined:
    Jun 20, 2016
    Posts:
    193
    The "find next" or "replace next" and previous buttons are broken. In GMS1 you could place your cursor right before a big number of replacements that you needed and clicking "next" would literally go to the next instance from your cursor position. Doing the same thing in GMS2 will just send you to the very first instance, regardless if that skips several hundred lines back up into the code, completely ignoring your position. Making it utterly useless. This, combined with not being able to ignore comments when searching, has already cost me so much time and focus. Things that I didn't even have to think about in GMS1 because it just worked.

    EDIT
    It's one thing to have bugs. But, not only are these very, very basic and fundamental IDE things - they have also been reported and well made aware of for a year or so now, and they are still there. I get that they need to prioritize, but when you have more than a handful of the most basic IDE operations not working for a year and you're sunsetting the only other alternative in a month - then you're starting to seriously piss off the consumer base.
     
    Last edited: May 22, 2018
    Kios likes this.
  17. Null-Z

    Null-Z Member

    Joined:
    Dec 31, 2016
    Posts:
    21
    I going to after I finish a project I started in GMS1.

    I don't want to switch over if I'd have to start it all again.
     
  18. Sabnock

    Sabnock Member

    Joined:
    Jul 21, 2016
    Posts:
    255
    yes i have an di can't imagine i managed to work in 1.4. so much more able to free flow with my code and game buiding now.
     
  19. coryru

    coryru Member

    Joined:
    Aug 11, 2017
    Posts:
    10
    not yet but once i get one game released then i will switch over... hopefully funded by said release
     
  20. tafkatfos

    tafkatfos Member

    Joined:
    Jun 20, 2016
    Posts:
    69
    I released my game which was done in 1.4 and then my plan was to move over to 2. Sadly real world work has got in the way so I've not chance to have a proper play for about a year.

    I'm going to be doing a work game jam this weekend so I'll be finally jumping in with both feet. Plus it will be a nice crash course into the new IDE.
     
  21. Juju

    Juju Member

    Joined:
    Jun 20, 2016
    Posts:
    374
  22. Yal

    Yal Member GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,154
    It remains to be seen whether it'll be mostly crash or mostly course, I suppose :p
     
    rIKmAN, JeffJ and tafkatfos like this.
  23. tafkatfos

    tafkatfos Member

    Joined:
    Jun 20, 2016
    Posts:
    69
    I'm sure my coding won't help either!
     
  24. ElChingles

    ElChingles Member

    Joined:
    Oct 13, 2017
    Posts:
    5
    Yes!! and i prefere it over the previous vercion
     
  25. japreja

    japreja Member

    Joined:
    Mar 3, 2017
    Posts:
    8
    I had GameMaker 7 Professional since 2008, just upgraded to Studio 2!
     
  26. Falconsoft-Industries

    Falconsoft-Industries Member

    Joined:
    Dec 14, 2016
    Posts:
    174
    Yeah I have finally moved to Game Maker Studio 2.0 now that I know what to put into my rpg so it can be finished being created and everyone can enjoy it.
    I also look forward to making many more great creations with it.
     
  27. Misty

    Misty Member

    Joined:
    Jun 22, 2016
    Posts:
    735
    I have GMS2 but I don't use it. I prefer the old school feel of GMS1 and it seems brighter and easier to find what I'm doing. With GMS2 there is usually a pausing trying to figure out how to use the GUI.

    The main thing I hate about GMS1 is the lag of the room editor, and random crashing while editing sprites, so I may be forced to use GMS2 eventually if they finally fixed the room lag and sprite memory errors.
     
  28. DeathandGrim

    DeathandGrim Member

    Joined:
    Jun 26, 2016
    Posts:
    16
    After a bit of early confusion about some of the design changes, I'm getting the hang of it. The new sprite editor is very frustrating to use and I try to avoid it. The new Room editor takes a while to get used to and honestly worked fine before so this change is confusing. I do like having workspaces, that's nice.
     
    Misty likes this.
  29. 00.Archer

    00.Archer Member

    Joined:
    Jul 24, 2018
    Posts:
    13
    I'm not going to. Hated the interface, GML changes, more intrusive DRM, collecting data of built binaries by default (though it seems you can disable it).
    GMS1.4 is way more intuitive to use, and after you set it up, it just works. I certainly wish there was a better version, but after tinkering around a bit, GMS2 definitely isn't that version. If the day comes that GMS1.4 doesn't work anymore, it'll be time to switch to a new engine.
     
    Last edited: Jul 24, 2018
    Misty likes this.
  30. Misty

    Misty Member

    Joined:
    Jun 22, 2016
    Posts:
    735
    Same here. I want to use gm3 but if it is the same as gm2 im not buying, unless they make it of course backwards compatible with 1.4.

    So I have since bought GM2 since my earlier post a year ago, and my is it dissapointing. The room editor is laggier than before and the whole IDE is too laggy to use. I also shy away from the new sprite editor too, and instead of convenient code windows I have to scroll all over a gigantic world map to edit different code windows.
     
  31. Dirty_Digs

    Dirty_Digs Member

    Joined:
    Jun 1, 2017
    Posts:
    3
    The interface is great, the enhancements to graphics capabilities is great (for most), the whole build is great BUT...

    The network requirements are a deal breaker, kills the program for some users I would think.

    Not too many programmers want to rely on 3rd party networks all the time to work efficiently.
     
    00.Archer likes this.
  32. Sammi3

    Sammi3 Member

    Joined:
    Jun 20, 2016
    Posts:
    133
    Recently moved over. No regrets. The GUI needs a little bit of help and the implementation of git source control is absolutely terrible but the new features in the engine (Layers, array literals, etc) have made development so much more professional that I struggle going back to GMS1 games. Coming from a C# background. Also, the tool itself just looks great to use. So many of my non programmer friends used to think GMS1 was ugly. When they saw me working on GMS2 they thought it was an entirely new game engine..
     
  33. DeathandGrim

    DeathandGrim Member

    Joined:
    Jun 26, 2016
    Posts:
    16
    Ooooh, I forgot about the network requirements. Yea I was just randomly barred out from using the program for like 5 days because of a random "error" during my login a while back. I uninstalled and reinstalled and it didn't fix it. It wasn't until the next update that it started acting correctly.
     
    00.Archer likes this.
  34. chaslinux

    chaslinux Member

    Joined:
    Jul 7, 2018
    Posts:
    11
    I bought the Windows/Linux/Mac OS X GMS 2.x license, but I've been using GMS 1.4 exclusively to this point. At this point I prefer the UI of 1.4 (but I'm still very green to all of GMS). One of the reasons I've stuck with 1.4 is the amount of documentation/videos. There's something covering almost every topic (Steam, Android, writing ini files, etc.). GMS 2.x is getting there, there's a lot of independent content being created by the community, but what's actually included/downloadable in GMS 2.x seems to be far less rich.

    Just my opinion as a new/green user.
     
  35. MissingNo.

    MissingNo. Member

    Joined:
    Jun 25, 2018
    Posts:
    33
    Well I imagine using a tool from the early 2000's to be a bit disappointing compared to today's standards. Perhaps consider upgrading to GMS or GMS2.:p

    In all seriousness I have completely moved over. The UI is so butter smooth, testing a game is a lot quicker now and the added features are great.

    I just miss the check references functionality, they really need to bring that back.
     
  36. TylerMcDe

    TylerMcDe Member

    Joined:
    Jun 30, 2018
    Posts:
    11
    The conversion went well, but changing the code is an on-going process. All those extra scripts aren't my jam.
     
  37. Niels

    Niels Member

    Joined:
    Jun 22, 2016
    Posts:
    686
    I switched over a few months ago
     
  38. Rob

    Rob Member

    Joined:
    Jul 12, 2016
    Posts:
    300
    I haven't used 1.4 for a while now and I don't even think about it. The only things I miss are some of the sprite editor functions from 1.4.

    I didn't like having large blocks of code, but now that I use regions it's not bad.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice