B
BandiPat
Guest
It's been bugging me how I can't seem to figure this out, and anything logical I could come up with did nothing. Either the HUD only winds up as "invisible" for one of the rooms, or none at all. Not as I've intended it to do.
So what I'm trying to do is have an object draw out the HUD, unless you're in one of a few rooms. What I have now is this:
I've also tried using these:
Again, none of these did anything. They would either work for only the first room listed or not at all. I'm stumped.
So what I'm trying to do is have an object draw out the HUD, unless you're in one of a few rooms. What I have now is this:
Code:
if !room = rm_menu || rm_warp_main
{
draw_set_font(fnt_hud);
draw_set_halign(fa_left);
draw_set_valign(fa_center);
draw_set_colour(c_red);
draw_text(view_xview+1062,view_yview+32,"DEATHS: " + string(global.deaths));
draw_set_colour(c_yellow);
draw_text(view_xview+32,view_yview+32,"COINS LEFT: " + string(global.coins));
draw_set_colour(c_aqua);
draw_text(view_xview+640,view_yview+32,levelname);
}
Code:
if !room = rm_menu || !room = rm_warp_main
if !room = rm_menu && rm_warp_main
if !room = rm_menu && !room = rm_warp_main