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Guest
Hello! I am making a cellular automata shader in Game Maker studio. The shader, I think, works properly. The problem I'm having is it only performs the rules of the automata once on the image. Is there a good way to have game maker run the shader every frame, and continually change the last frame of the image?
I have tried to output the shader onto a surface, then input said surface into the shader. And continually do that every frame, but it wasnt working correctly. Is this the right approach?
Sorry if the question is confusing, I am not exactly sure how to word it. Do you understand what I am asking about?
I have tried to output the shader onto a surface, then input said surface into the shader. And continually do that every frame, but it wasnt working correctly. Is this the right approach?
Sorry if the question is confusing, I am not exactly sure how to word it. Do you understand what I am asking about?