Legacy GM Hangtime problems

N

Ninjinister

Guest
Hello,
Working on a platformer in GMS 1.4.1788, I've basically copied the code from an old Mario fangame I'd started infinity years ago. However, it doesn't seem to work in GMS the way it did back in GM7.

In particular, the character jump speed - both rising and falling, are not to the speed I'd like them to be.

This is the jump/fallspeed from the old game

However, it is very much slower and I'd like it to be of the same speed as you see in this video. Character's jump height is perfect for what I need; it's just the speed that's vexing me, whether from a standstill, walking, or running.

Here's what I'm working with:

CREATE
Code:
jumpcontrol = false

jump = false
ALARM 0
Code:
jumpcontrol = false
STEP
Code:
gravity_direction = 270;


if place_free(x,y+1)
{
 gravity = 0.5;
}
  else
{
gravity = 0;
}
Code:
if keyboard_check(vk_control) and jumpcontrol = true
{
if keyboard_check(vk_shift)
 {vspeed-=3.3}else
 {vspeed-=3.0}
}
COLLISION WITH SOLID
Code:
if other.y > self.y
{
 if (vspeed > 0 && not place_free(x,y+vspeed)) move_contact(270);
  vspeed = 0;
  jump = false
}
else
{
 if (vspeed > 0 && not place_free(x,y+vspeed)) move_contact(270);
  vspeed = 0;
}
JUMP BUTTON (CTRL for now)
Code:
if (not place_free(x,y+1))
{
 jumpcontrol = true
 alarm[0] = 4
 jump = true
}
Thank you for any help you may be able to provide.

Cheers.
 
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