Schwee
Member
Hey all,
So I'm working on what I plan to be a larger scale game. I am getting to a point where all the basic behavior is working which is about 700+ lines in the Step Event including comments etc, but anyways, I am wondering how I am going to handle the various objects/elements throughout the game that will alter behavior. At this point, I definitely don't have a full list of what types of stuff I will be using but some examples could be like ice, trampoline type platforms, gravity alteration, etc. Is all of this stuff ultimately all going to get executed in the step event?
I don't expect any concrete answers but I'd love to hear your thoughts.
So I'm working on what I plan to be a larger scale game. I am getting to a point where all the basic behavior is working which is about 700+ lines in the Step Event including comments etc, but anyways, I am wondering how I am going to handle the various objects/elements throughout the game that will alter behavior. At this point, I definitely don't have a full list of what types of stuff I will be using but some examples could be like ice, trampoline type platforms, gravity alteration, etc. Is all of this stuff ultimately all going to get executed in the step event?
I don't expect any concrete answers but I'd love to hear your thoughts.