F
fizzog
Guest
Hello All,
I noticed this issue with hand drawn sprites using GMS2 that events are ignored. What am I missing? If I import an image to use as a sprite, I can see all events received as expected.
GMS2 > IDE: v2.3.0.529 Runtime v2.3.0.401
--------------------------
Model Name: MacBook Pro
macOS: Big Sur
Model Identifier: MacBookPro15,1
Processor Name: 8-Core Intel Core i9
Processor Speed: 2.3 GHz
Number of Processors: 1
Total Number of Cores: 8
L2 Cache (per Core): 256 KB
L3 Cache: 16 MB
Hyper-Threading Technology: Enabled
Memory: 32 GB
I noticed this issue with hand drawn sprites using GMS2 that events are ignored. What am I missing? If I import an image to use as a sprite, I can see all events received as expected.
GMS2 > IDE: v2.3.0.529 Runtime v2.3.0.401
--------------------------
Model Name: MacBook Pro
macOS: Big Sur
Model Identifier: MacBookPro15,1
Processor Name: 8-Core Intel Core i9
Processor Speed: 2.3 GHz
Number of Processors: 1
Total Number of Cores: 8
L2 Cache (per Core): 256 KB
L3 Cache: 16 MB
Hyper-Threading Technology: Enabled
Memory: 32 GB
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