W
WorkingSolutions
Guest
Hi All,
I am seeking guidance around the best process to use to ensure game files are not lost (i.e. they are preserved as is) after game updates are built and released via the App Store or Google Play.
My efforts to find / research this haven't been fruitful - hopefully I have just missed and someone can point me to a link.....
For my game, I utilise a file for :
- IAP - status of purchases etc,
- a game configuration file - handling various control states in game and;
- a local high score file.
All files are DS_MAP structures and utilise ds_map_secure_save / load capabilities. All pretty standard.
So how do I ensure game files are not lost by an App Store bundle release?
Thanks
Dan
I am seeking guidance around the best process to use to ensure game files are not lost (i.e. they are preserved as is) after game updates are built and released via the App Store or Google Play.
My efforts to find / research this haven't been fruitful - hopefully I have just missed and someone can point me to a link.....
For my game, I utilise a file for :
- IAP - status of purchases etc,
- a game configuration file - handling various control states in game and;
- a local high score file.
All files are DS_MAP structures and utilise ds_map_secure_save / load capabilities. All pretty standard.
So how do I ensure game files are not lost by an App Store bundle release?
Thanks
Dan