GUI Buttons don't look good

Discussion in 'Game Design, Development And Publishing' started by NoFontNL, Aug 15, 2018.

  1. NoFontNL

    NoFontNL Member

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    [​IMG]
    The 16bit GUI buttons are looking like things that are stuck on your screen, like stickers or something. How do I improve it so it doesn't look like a mess?
     
  2. BattleRifle BR55

    BattleRifle BR55 Member

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    Define "improve", because some could argue that doing things like adding surrounding gradients or backgrounds could detract from the actual game view. What is your overall goal with the design of the GUI buttons?
     
  3. NoFontNL

    NoFontNL Member

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    Just to restart and pause, but not like that sticker ish texture, but you must can see that one is for restarting and one is for pausing.
     
  4. Genetix

    Genetix Member

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    Jun 22, 2016
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    Might have to see an example. They should generally be pretty clear/focused, and large. Pixelated is fine as long as they still look 'sharp'. They could either be very simple/clean solid tones, or possibly using shadows and gradients to make them 'Pop' off of the screen a bit. Hard to say though what looks best for your projects.
     
  5. IgniFerroque

    IgniFerroque Member

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    Aug 28, 2017
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    27
    Break the 1bit color depth theme, a little bit. Make some "real" buttons with a bit of shading (one or two lines of pixel in gray at the bottom and left or right side)
    Or if you want to stick with 1 bit, make a white outline so they obscure the background a little bit
     
  6. Maximiliano

    Maximiliano Member

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    Dec 11, 2017
    Posts:
    79
    Try making the bottom and right sides of the buttons two pixels wide so that it looks like they have some depth.

    image.png
     
    Carloskhard likes this.

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