GUI Buttons don't look good

N

NoFontNL

Guest

The 16bit GUI buttons are looking like things that are stuck on your screen, like stickers or something. How do I improve it so it doesn't look like a mess?
 
Define "improve", because some could argue that doing things like adding surrounding gradients or backgrounds could detract from the actual game view. What is your overall goal with the design of the GUI buttons?
 
N

NoFontNL

Guest
Just to restart and pause, but not like that sticker ish texture, but you must can see that one is for restarting and one is for pausing.
 

Genetix

Member
Might have to see an example. They should generally be pretty clear/focused, and large. Pixelated is fine as long as they still look 'sharp'. They could either be very simple/clean solid tones, or possibly using shadows and gradients to make them 'Pop' off of the screen a bit. Hard to say though what looks best for your projects.
 
Break the 1bit color depth theme, a little bit. Make some "real" buttons with a bit of shading (one or two lines of pixel in gray at the bottom and left or right side)
Or if you want to stick with 1 bit, make a white outline so they obscure the background a little bit
 
Top