GTA Inspired Shooter: Hostile - Haven Bay

Discussion in 'Work in Progress' started by LV154, Feb 26, 2019.

  1. LV154

    LV154 Member

    Joined:
    Sep 9, 2016
    Posts:
    39
    Dear all,

    just thought I'd share a personal project of mine that started back in 2014

    Progress of project:


    https://imgur.com/a/mY691i2

    Plot:

    A dude stuck in a small town somewhere in the Mediterranean. There's no plot, really, other than the possibility that you're stuck in some sort of purgatory.

    If this project ever comes to fruition, gets some good reception and I find the right people to make an actual game, it'll probably be based on the violence based around drug trafficking in a town that acts as a gateway to Europe.

    Setting:

    This project was inspired by Vice City and Hotline Miami, but doesn't intend to emulate either. The town was initially called St Marina, but changed it to Haven Bay (like an (un)safe haven, and the town features a bay. Get it?)

    As a one man project, you can't expect a triple A game, but I had a lot of fun making it and I'm in the process of finishing it up. I need to get a life, so it's something that will have to be released and postponed for later one. I'd very much like to create a more sophisticated and "performance friendly" game out of this, but will need the money to do it properly.

    Tell me what you think, and i'd love to hear your ideas too!

    Check out this video:

     
  2. DirectShift

    DirectShift Member

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    Jan 5, 2018
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    Hey it looks very good! I always wanted to make some kind of GTA2 game.

    You need to improve the combat system though, looks rough.
     
  3. LV154

    LV154 Member

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    Thanks for the feedback. This is something I am working on at the moment, but seems to work fine when the crowd is smaller.
     
  4. woodsmoke

    woodsmoke Member

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    270
    Wow already looking amazing! Very nice detail how the car rocks around corners. And so much stuff to see.

    The reason I got into gamedev/Gamemaker is because I wanted to make a GTA1 like game with a smooth framerate.
    I plan to make (restart) a GTA1 inspired game but a lot more simplified (and totally flat/2D), not as complex as yours. I'll be keeping my eyes on this. So cool!

    What resolution will the game have? Widescreen, 4:3 or square? Is it currrently 640x480?
     
    Last edited: Mar 3, 2019
  5. Bearman_18

    Bearman_18 Member

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    It's looking really good, keep it up! I hope you get what you need to make this what you want it to be.
     
  6. HeWhoShallNotBeNamed

    HeWhoShallNotBeNamed Member

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    I really liked the environmental details. Yeah, your melee combat could use some work, but I don't really remember games like GTA: Chinatown Wars being that much better. You've got something good here.
     
  7. LV154

    LV154 Member

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    Sep 9, 2016
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    Thanks for the feedback! I got into gamedev too for the exact same reason! The resolution is 640x480. I've tried going higher, but some have complained of performance issues. Though it looks more crisp, it doesn't complement the retro/pixelated look I'm going for. I hope people will be able to embrace lower resolution :p

    I agree. Many GTA games were plagued by a poor melee and covering system, and unfortunately the collision system GM is known for doesn't help improve on that. It's fun nontheless.

    I'll try and get out a playable demo as soon as possible once all fatal errors are sorted out.
     
  8. LV154

    LV154 Member

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    Sep 9, 2016
    Posts:
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    Hello everyone. I've uploaded a playable demo.

    Please let me know what you think. I'm aware of a few glitches but am mostly concerned with an occasional crash on exit out of a vehicle. I suspect this is something to do with deleting external sounds but have not yet managed to pin point the issue. In the future, I might need to simplify the radio stations if this is an issue with memory.

    Anyways,

    Tips:

    Interact with objects by pressing "Q" (ie. dumpster diving)

    Tackle enemies by running and clicking the left mouse button.

    Change radio stations using the Ctrl button


    https://lv154.itch.io/hostile-haven-bay-demo

    Let me know what you think ;)
     
    Bearman_18 likes this.
  9. Bearman_18

    Bearman_18 Member

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    Posts:
    135
    Bug report:

    Pressing any of the arrow keys throws this error:

    ___________________________________________
    ERROR in
    action number 1
    of Step Event
    for object obj_camera:
    Error in code at line 5:
    {if obj_Character.falling=1{if zc<obj_Character.depth{zc+=1}}else
    ^
    at position 21: Unknown variable falling

    Also, if I hit play without choosing a spawn, the game crashes.

    Cool game so far, though! I'm gonna keep bug-hunting. Lol.

    Edit- Might try hiding the mouse cursor, too.

    Looks like you didn't define the variable "falling." Is this because it doesn't get initialised when I haven't "fallen" yet?
     
    Last edited: Mar 17, 2019
    LV154 likes this.
  10. VagrantWhaleGames

    VagrantWhaleGames Member

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    58
    2D gta with a vice city theme? This is pretty cool...
     
  11. Vikom

    Vikom Member

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    Jun 21, 2016
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    109
    GTA 2 in Mediterranean? I like that idea.
     
  12. LV154

    LV154 Member

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    Sep 9, 2016
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    39

    Thank you so much for taking the time to report back. It's small things like this that totally go under the carpet. I'll fix it up!

    Edit:Yes, the left arrow key deleted the player who held a number of variables such as "falling". It's fixed now. Thanks :)
     
    Last edited: Mar 18, 2019 at 10:48 AM
    Bearman_18 likes this.
  13. Vikom

    Vikom Member

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    What are your future plans?
     
  14. LV154

    LV154 Member

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    Sep 9, 2016
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    I plan on releasing the full game within the next few months. This will feature interiors, more weapons, and perhaps a system that allows you to spend your points on weapons and vehicles.

    As for future projects, I'm not quite sure! Recreating an age of empires style strategy game has been on my mind since many of these games always seem to lack in something. If the reception is good for this one, I will consider building up on this project but would rather cooperate with somebody.
     
    Last edited: Mar 20, 2019 at 7:26 AM
  15. woodsmoke

    woodsmoke Member

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    Jun 21, 2016
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    270
    I could go on and on about all the nice little details, the cool music, punchy sound effects (explosions could a bit louder though), but here are things I disliked which might help improve the game:

    - windows mouse cursor is not hidden, showing up on top of the in game cursor
    - in game cursor click point is in the center of the arrow, instead of at the tip
    - main menu wiggle text object is not centered -> weird wiggle
    - spawn select apartment is almost as gray as the locked spawn points, hard to see, needs more colour saturation
    - shoe colour same as pants colour, feet are hard to read visually
    - having no backwards walk feels weird
    - collisions with invisible things or too large hit boxes of furniture while exploring the apartment living room. Needed to
    restart game!
    - view distance when driving is very low
    - faster cars would be more fun (would need the higher view distance)
    - I died in a cop car because I couldn't exit. Police siren loop was still on when I re-spawned
     
    Last edited: Mar 20, 2019 at 8:31 PM
    LV154 likes this.
  16. Bearman_18

    Bearman_18 Member

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    Jan 24, 2018
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    135
    Found some new bugs.

    Note: until collisions are fixed, I found you can get unstuck by tackling.

    When I press R, the game restarts upside down.

    It throws an error when I beat a cop to death, I'll post it later. It also feels to hard to get the cops to attack you, even if I kill a guy, it's like it has to be with a gun. Which are hard to find.

    The flamethrower seems to have infinite ammo. Which is fun, but I'm sure that wasn't what you were going for. Lol.
     
    LV154 likes this.
  17. LV154

    LV154 Member

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    Sep 9, 2016
    Posts:
    39
    Thanks woodsmoke & Bearman_18 for being helpful and keeping it real. I'm working on these issues now.
    I can only apologize for the sloppiness in certain areas - this is what happens when you start working on multiple things and leave things unfinished.

    As for the view distance, this is something that was made with performance in mind. I'll play around with this and see how it works but wouldn't want too many instances active at once.
    I really thank you both for pointing these issues out as they're clearly a sign of a broken game. I'll fix it up and release a refined version.

    Bearman_18, would you mind describing what you were doing when you got the error? I beat a cop to death and didn't get anything. I'll tone down their tolerance to your carnage too.
     
    Last edited: Mar 21, 2019 at 6:55 PM
    Bearman_18 and woodsmoke like this.
  18. Bearman_18

    Bearman_18 Member

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    Jan 24, 2018
    Posts:
    135
    ERROR in
    action number 2
    of Step Event
    for object policeman_obj:
    In script pedfight_scr:
    Error in code at line 19:
    if armed=0{
    ^
    at position 5: Unknown variable armed

    Here's one of the errors I got. If I get a different one, I'll tell you. Happy to help, man!
     

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