T
Toxicosis
Guest
I've gotten a really weird bug this time around.
I wanted the player to crouch, but now when I hit down the crouch button in midair, the player stops falling. They resume falling if they move, or if the crouching button is released. It always starts at the same height too, which is disconcerting. I'm not sure what's going on. It starts 192 px above ground, every time, like clockwork, and I can jump from that height too, which means that for some reason, it's getting signaled that it's hit the ground.
I've managed to narrow the bug down to a mask swapping operation (used so the player can reduce their profile while crouching). I don't have the slightest clue of what's going on, help plz ;(
What I've been able to determine is...
It always starts 192 pixels above ground. That's twice the sprite height, but altering the sprite height doesn't seem to change anything.
Anyone ever had a problem like this?
I wanted the player to crouch, but now when I hit down the crouch button in midair, the player stops falling. They resume falling if they move, or if the crouching button is released. It always starts at the same height too, which is disconcerting. I'm not sure what's going on. It starts 192 px above ground, every time, like clockwork, and I can jump from that height too, which means that for some reason, it's getting signaled that it's hit the ground.
I've managed to narrow the bug down to a mask swapping operation (used so the player can reduce their profile while crouching). I don't have the slightest clue of what's going on, help plz ;(
What I've been able to determine is...
It always starts 192 pixels above ground. That's twice the sprite height, but altering the sprite height doesn't seem to change anything.
Anyone ever had a problem like this?