Jam373
Member
So I have no actual bug, game is working as intended, it just so happens that for a single frame an object checks outside the grid before it's destroyed, I can easily fix this with a few lines of code. But it just got me wondering if I actually need to if everything works perfectly anyway. Would it be considered bad practice to leave these errors in? I'm assuming the error would never result in a crash or be noticed by a player but maybe different exporters handle this differently?
Sorry if this feels like a waste of time question, I was just curious and like learning about gamemaker.
Sorry if this feels like a waste of time question, I was just curious and like learning about gamemaker.