B
Bdizzle
Guest
Hello GM-Community,
In my game I use grid based pathfinding for my enemy ai. In theory everthing works fine but if the path goes around corners or is very near to my wall instances, the ai can get stuck or cannot even follow the path anymore at all.
Solved: Changed the grid size to 16 by 16. Now it seems to work just fine.
In my game I use grid based pathfinding for my enemy ai. In theory everthing works fine but if the path goes around corners or is very near to my wall instances, the ai can get stuck or cannot even follow the path anymore at all.
Solved: Changed the grid size to 16 by 16. Now it seems to work just fine.
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