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GML Grid based path finding AI

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Daniel O'Brien

Guest
Hi all,
I am trying to create a 32 bit retro RPG game and was wondering as to how I would go about creating grid based path finding for AI - i.e the entities move locked to a 32x32 grid instead of moving freely. The game is turn based so any enemies can only move after the player has moved. Any code snippets would be greatly appreciated
Thanks in advance
 
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Daniel O'Brien

Guest
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