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brutaldeluxe09
Guest
I'm using the in built gravity system for the first time and I need to find out what the equivalent of image_angle is so that I can establish a collision event.
I'm looking to say that if the player is upside down and they collide with the ground that they die. Looking through the manual it appears to suggest that phy_rotation would be needed but I can't quite figure out how to implement it.
If anybody can help I'd be grateful.
Thanks
James
I'm looking to say that if the player is upside down and they collide with the ground that they die. Looking through the manual it appears to suggest that phy_rotation would be needed but I can't quite figure out how to implement it.
If anybody can help I'd be grateful.
Thanks
James