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Graphics not as sharp as expected

S

steenert

Guest
Hey guys, after making some animations and tiles I tested them out in my game. Only I found that they looked weird, they do not appear as sharp as I expected. I'm not talking about really blurry and distorted stuff, just not as sharp as I want them to. To my knowledge I am using the right aspect ratio (16:9) and the tiles are 32x32.

Here's a screenshot for comparison: https://gyazo.com/adae05fce4c981a14453dc644c11b47c
Compare those pixels to the ones in this test game http://td2tl.com/scirra-store/spe12/. (i did not make this test game)
I tried recreating it to experiment with stuff but I can't get them as sharp as in the test game.

I'm lost to what I'm doing wrong, do you guys have any ideas what this might be?

Thanks in advance!

PS: I already watched the aspect ratio tutorials on the forum.
 

obscene

Member
Zooming in there's about 3 pixels of interpolation there, so your game is being scaled up quite a bit and interpolated. So maybe turn graphics interpolation off? And find a resolution that matches your game/target platform or scales evenly.
 
S

steenert

Guest
Zooming in there's about 3 pixels of interpolation there, so your game is being scaled up quite a bit and interpolated. So maybe turn graphics interpolation off? And find a resolution that matches your game/target platform or scales evenly.
Turning off interpolation worked! thanks :)
 
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