Bingdom
Googledom
Hello GMC.
GM Version: 1.4.1773, .1788
Processor: Intel(R) Celeron(R) CPU 1007U @1.5Ghz
Every time I hit compile, I notice that GMS' CPU usage increases in the task manager. My laptop isn't the beefiest of computers, so It can't take those hits really well. This leads to saving/compiling times to become much longer and the UI becoming less responsive. At one point, I had to wait half an hour to save a small project (and I have an SSD...).
I suspect this problem only started only after updating to 1.4.1773. I haven't used an older version to confirm.
As someone who frequently compiles with a weak computer, this is a huge problem for me.
What I've tried to fix the problem:
After a few compiles, this is how much usage Gamemaker is using on idle. Same project. I'm not sure why adb was showing (although it did disappear shortly after the snippet). The compiling option for Android wasn't selected. Only windows.
Has anyone else had a similar experience? I will report this as a bug soon if there's no solution to this.
===== Edit =====
Report Ticket
The only security on my computer is Windows Defender.
GM Version: 1.4.1773, .1788
Processor: Intel(R) Celeron(R) CPU 1007U @1.5Ghz
Every time I hit compile, I notice that GMS' CPU usage increases in the task manager. My laptop isn't the beefiest of computers, so It can't take those hits really well. This leads to saving/compiling times to become much longer and the UI becoming less responsive. At one point, I had to wait half an hour to save a small project (and I have an SSD...).
I suspect this problem only started only after updating to 1.4.1773. I haven't used an older version to confirm.
As someone who frequently compiles with a weak computer, this is a huge problem for me.
What I've tried to fix the problem:
- Clean Reinstall.
- Clearing temp/cache/broomstick.
- Tried with other projects. Same result.
After a few compiles, this is how much usage Gamemaker is using on idle. Same project. I'm not sure why adb was showing (although it did disappear shortly after the snippet). The compiling option for Android wasn't selected. Only windows.
Has anyone else had a similar experience? I will report this as a bug soon if there's no solution to this.
===== Edit =====
Report Ticket
The only security on my computer is Windows Defender.
Last edited: