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Android GradleCompatible: Incompatible Gradle Versions

C

cdang_18

Guest
So I'm trying to run my game on my android device but I get this error in the output:
fatal error LNK1181: cannot open input file 'YoYo.lib'


Here is the full output:
Saving project to: C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\Bamboo Fall - Actual.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/Igor.exe" -options="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run

Loaded Macros from C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\bin\platform_setting_defaults.json
Options: C:\Users\chris\AppData\Roaming/GameMakerStudio2\c.dang21_1163078\local_settings.json
Options: C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\targetoptions.json
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Bamboo Fall - Actual" /td="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230" /zpuf="C:\Users\chris\AppData\Roaming/GameMakerStudio2\c.dang21_1163078" /m=llvm-win /tgt=64 /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/yyc/" /nodnd /cfg=default /o="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_6403BB9A_YYC" /sh=True /optionsini="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_6403BB9A_YYC\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\BaseProject\BaseProject.yyp" "C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\Bamboo Fall - Actual.yyp" /preprocess="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bam
boo Fal_6EA50F0E_18ABD230"
Reading project file....C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.7.110\BaseProject
Reading config delta 'C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\options\main\inherited\options_main.inherited.yy'
finished.


C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/GMAssetCompiler.exe DONE (0)
Release build
OptionsIni
Options: C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\PlatformOptions.json
[Compile] Run asset compiler (YYC)
C:\WINDOWS\system32\cmd.exe /c ""C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/GMAssetCompiler.exe" /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Bamboo Fall - Actual" /td="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230" /zpuf="C:\Users\chris\AppData\Roaming/GameMakerStudio2\c.dang21_1163078" /m=llvm-win /tgt=64 /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/yyc/" /nodnd /cfg=default /o="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_6403BB9A_YYC" /sh=True /optionsini="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_6403BB9A_YYC\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\BaseProject\BaseProject.yyp" "C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\Bamboo Fall - Actual.yyp" /bt=run"
Reading project file....C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.7.110\BaseProject
Reading config delta 'C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Build for architecture - x86

linking Bamboo_Fall___Actual.exe
Microsoft (R) Windows (R) Resource Compiler Version 6.3.9600.17336
Copyright (C) Microsoft Corporation. All rights reserved.
fatal error RC1110: could not open C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/yyc/Win32\Runner.rc
LINK : fatal error LNK1181: cannot open input file 'YoYo.lib'
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/yyc/Win32\Runner.manifest : general error c1010070: Failed to load and parse the manifest. The system cannot find the path specified.
Stats : GMA : Elapsed=1873.3256
Stats : GMA : sp=7,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=6,ro=2,da=0,ex=0,ma=19,fm=0x680020


C:\WINDOWS\system32\cmd.exe exited with non-zero status (31)
elapsed time 00:00:03.6610813s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/Igor.exe" -options="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 06/28/2017 14:10:04
FAILED: Run Program Complete

Any Solutions?
 

rwkay

GameMaker Staff
GameMaker Dev.
Errr... that is building WIndows YYC not Android... looks like you have a damaged runtime

you could delete the runtime and reinstall it that should fix it - go to File -> Preferences -> Runtimes -> Master and hit the trash icon on 2.0.7.110 and then reinstall it.

Russell
 
C

cdang_18

Guest
Errr... that is building WIndows YYC not Android... looks like you have a damaged runtime

you could delete the runtime and reinstall it that should fix it - go to File -> Preferences -> Runtimes -> Master and hit the trash icon on 2.0.7.110 and then reinstall it.

Russell
That works and thanks for the help, but now I have a new error:
wrote XML report to file:///W:/com.company.game/build/outputs/lint-results-debug.xml
:com.company.game:lint FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':com.company.game:lint'.
> Lint found errors in the project; aborting build.

Fix the issues identified by lint, or add the following to your build script to proceed with errors:
...
android {
lintOptions {
abortOnError false
}
}
...


The full output:
Saving project to: C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\Bamboo Fall - Actual.yyp
Saving 2 resources
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/Igor.exe" -options="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Android Run

Loaded Macros from C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\bin\platform_setting_defaults.json
Options: C:\Users\chris\AppData\Roaming/GameMakerStudio2\c.dang21_1163078\local_settings.json
Options: C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\targetoptions.json
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Bamboo Fall - Actual" /td="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230" /zpuf="C:\Users\chris\AppData\Roaming/GameMakerStudio2\c.dang21_1163078" /m=llvm-android /tgt=8 /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/yyc/" /nodnd /cfg=default /fU="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\functionsUsed.txt" /o="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_2756386C_YYC" /optionsini="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_2756386C_YYC\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\BaseProject\BaseProject.yyp" "C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Ac
tual\Bamboo Fall - Actual.yyp" /preprocess="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230"
Reading project file....C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.7.110\BaseProject
Reading config delta 'C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\options\main\inherited\options_main.inherited.yy'
finished.


C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/GMAssetCompiler.exe DONE (0)
Release build
Options: C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\PlatformOptions.json
Options: C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\MainOptions.json
displayname
hostname
runtime
working dir: C:\Program Files\GameMaker Studio 2
C:\Users\chris\AppData\Local\Android\Sdk\platform-tools\adb devices
OptionsIni
PlatformOptions
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Bamboo Fall - Actual" /td="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230" /zpuf="C:\Users\chris\AppData\Roaming/GameMakerStudio2\c.dang21_1163078" /m=llvm-android /tgt=8 /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/yyc/" /nodnd /cfg=default /fU="C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\functionsUsed.txt" /o="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_2756386C_YYC" /optionsini="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_2756386C_YYC\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\BaseProject\BaseProject.yyp" "C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Ac
tual\Bamboo Fall - Actual.yyp" /arch=3 /bt=exe
Reading project file....C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual
Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.0.7.110\BaseProject
Reading config delta 'C:\Users\chris\OneDrive\Documents\GameMakerStudio2\Bamboo Fall - Actual\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Using NDKDir = C:\JAVA NDK\android-ndk-r15
Using PlatformDir = C:\JAVA NDK\android-ndk-r15\platforms\android-14
Using ARMToolChain = C:\JAVA NDK\android-ndk-r15\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64
saving file C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\Bamboo Fall - Actual_2756386C_YYC\Bamboo Fall - Actual.droid
Build for architecture - armv5

linking libyoyo.so
Build for architecture - armv7

linking libyoyo.so
Stats : GMA : Elapsed=2147.1959
Stats : GMA : sp=8,au=0,bk=0,pt=0,sc=1,sh=0,fo=0,tl=0,ob=7,ro=2,da=0,ex=0,ma=20,fm=0x680020


C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/GMAssetCompiler.exe DONE (0)
AndroidEnvironment
Manifest Permissions
Manifest Metadata
Check GML functions
Licensing
2
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\RootFiles\build.gradle to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\build.gradle...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\RootFiles\settings.gradle to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\settings.gradle...
62
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\build.gradle to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\build.gradle...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\lint.xml to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\lint.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\ini4j-0.5.2.jar to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\ini4j-0.5.2.jar...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\org.apache.http.legacy.jar to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\org.apache.http.legacy.jar...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\armeabi\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\armeabi\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\armeabi\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\armeabi\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\armeabi-v7a\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\armeabi-v7a\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\armeabi-v7a\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\armeabi-v7a\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\mips\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\mips\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\mips\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\mips\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\x86\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\x86\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\libs\x86\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\libs\x86\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\AndroidManifest.xml to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\AndroidManifest.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\aidl\com\android\vending\billing\IInAppBillingService.aidl to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\aidl\com\android\vending\billing\IInAppBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\aidl\com\android\vending\billing\IMarketBillingService.aidl to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\aidl\com\android\vending\billing\IMarketBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\assets\splash.png to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\assets\splash.png...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\com\android\vending\billing\IInAppBillingService.aidl to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\android\vending\billing\IInAppBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\com\android\vending\billing\IMarketBillingService.aidl to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\android\vending\billing\IMarketBillingService.aidl...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\com\yoyogames\runner\RunnerJNILib.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\yoyogames\runner\RunnerJNILib.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\AdvertisingBase.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\AdvertisingBase.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\DemoGLSurfaceView.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\DemoGLSurfaceView.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\DemoRenderer.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\DemoRenderer.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\DemoRendererGL2.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\DemoRendererGL2.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\ExtensionBase.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\ExtensionBase.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IAdExt.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\IAdExt.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IAdvertising.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\IAdvertising.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IExtensionBase.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\IExtensionBase.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\IniBundle.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\IniBundle.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\ISocial.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\ISocial.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerActivity.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\RunnerActivity.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerAdExt.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\RunnerAdExt.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerApplication.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\RunnerApplication.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerDownloadTask.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\RunnerDownloadTask.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerFacebook.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\RunnerFacebook.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerPreferenceActivity.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\RunnerPreferenceActivity.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\RunnerSocial.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\RunnerSocial.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\Gamepad.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\Gamepad.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\GameStickDevice.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\GameStickDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\GenericDevice.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\GenericDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\iCade.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\iCade.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\IGamepadDevice.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\IGamepadDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\IGamepadDeviceFactory.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\IGamepadDeviceFactory.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\MogaDevice.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\MogaDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\MogaProDevice.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\MogaProDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\nVidiaShieldDevice.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\nVidiaShieldDevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Gamepad\NYKODevice.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Gamepad\NYKODevice.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Purchases\IRunnerBilling.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Purchases\IRunnerBilling.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\java\YYAndroidPackageDomain\YYAndroidPackageCompany\YYAndroidPackageProduct\Purchases\Null\NullBilling.java to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\java\com\company\game\Purchases\Null\NullBilling.java...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\armeabi\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\armeabi\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\armeabi\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\armeabi\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\armeabi-v7a\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\armeabi-v7a\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\armeabi-v7a\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\armeabi-v7a\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\mips\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\mips\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\mips\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\mips\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\x86\libopenal.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\x86\libopenal.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\jniLibs\x86\libyoyo.so to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\jniLibs\x86\libyoyo.so...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\res\drawable-hdpi\icon.png to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\res\drawable-hdpi\icon.png...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\res\layout\download.xml to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\res\layout\download.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\res\layout\main.xml to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\res\layout\main.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\res\layout\userpasslayout.xml to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\res\layout\userpasslayout.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\res\values\strings.xml to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\res\values\strings.xml...
Copying C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\ProjectFiles\src\main\res\xml\preferences.xml to C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default\com.company.game\src\main\res\xml\preferences.xml...
DoSplash
DoIcon
C:\WINDOWS\system32\cmd.exe /c "subst W: "C:\Users\chris\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Bamboo Fal_6EA50F0E_18ABD230\Android\default" && W: && cd "com.company.game" && "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110\Android\runner\gradle\gradlew" build assembleRelease "
Incremental java compilation is an incubating feature.
The TaskInputs.source(Object) method has been deprecated and is scheduled to be removed in Gradle 4.0. Please use TaskInputs.file(Object).skipWhenEmpty() instead.
:com.company.game:preBuild UP-TO-DATE
:com.company.game:preDebugBuild UP-TO-DATE
:com.company.game:checkDebugManifest
:com.company.game:preDebugAndroidTestBuild UP-TO-DATE
:com.company.game:preReleaseBuild UP-TO-DATE
:com.company.game:prepareComAndroidSupportMultidex101Library
:com.company.game:prepareComAndroidSupportSupportV42311Library
:com.company.game:prepareDebugDependencies
:com.company.game:compileDebugAidl
:com.company.game:compileDebugRenderscript
:com.company.game:generateDebugBuildConfig
:com.company.game:generateDebugResValues
:com.company.game:generateDebugResources
:com.company.game:mergeDebugResources
:com.company.game:processArmeabi-v7aDebugManifest
W:\com.company.game\src\main\AndroidManifest.xml:28:3-75:17 Warning:
application@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
W:\com.company.game\src\main\AndroidManifest.xml:29:5-36:16 Warning:
activity#com.company.game.RunnerActivity@android:label was tagged at AndroidManifest.xml:29 to replace other declarations but no other declaration present
:com.company.game:processArmeabi-v7aDebugResources
:com.company.game:processArmeabiDebugManifest
W:\com.company.game\src\main\AndroidManifest.xml:28:3-75:17 Warning:
application@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
W:\com.company.game\src\main\AndroidManifest.xml:29:5-36:16 Warning:
activity#com.company.game.RunnerActivity@android:label was tagged at AndroidManifest.xml:29 to replace other declarations but no other declaration present
:com.company.game:processArmeabiDebugResources
:com.company.game:processUniversalDebugManifest
W:\com.company.game\src\main\AndroidManifest.xml:28:3-75:17 Warning:
application@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
W:\com.company.game\src\main\AndroidManifest.xml:29:5-36:16 Warning:
activity#com.company.game.RunnerActivity@android:label was tagged at AndroidManifest.xml:29 to replace other declarations but no other declaration present
:com.company.game:processUniversalDebugResources
:com.company.game:generateDebugSources
:com.company.game:incrementalDebugJavaCompilationSafeguard
:com.company.game:compileDebugJavaWithJavac
:com.company.game:compileDebugJavaWithJavac - is not incremental (e.g. outputs have changed, no previous execution, etc.).
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: W:\com.company.game\src\main\java\com\company\game\Gamepad\Gamepad.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
:com.company.game:mergeDebugShaders
:com.company.game:compileDebugShaders
:com.company.game:generateDebugAssets
:com.company.game:mergeDebugAssets
:com.company.game:transformClassesWithJarMergingForDebug
:com.company.game:collectDebugMultiDexComponents
:com.company.game:transformClassesWithMultidexlistForDebug
:com.company.game:transformClassesWithDexForDebug
Running dex in-process requires build tools 23.0.2.
For faster builds update this project to use the latest build tools.
:com.company.game:compileDebugNdk UP-TO-DATE
:com.company.game:mergeDebugJniLibFolders
:com.company.game:transformNative_libsWithMergeJniLibsForDebug
:com.company.game:processDebugJavaRes UP-TO-DATE
:com.company.game:transformResourcesWithMergeJavaResForDebug
:com.company.game:validateSigningArmeabi-v7aDebug
:com.company.game:packageArmeabi-v7aDebug
:com.company.game:assembleArmeabi-v7aDebug
:com.company.game:validateSigningArmeabiDebug
:com.company.game:packageArmeabiDebug
:com.company.game:assembleArmeabiDebug
:com.company.game:validateSigningUniversalDebug
:com.company.game:packageUniversalDebug
:com.company.game:assembleUniversalDebug
:com.company.game:compileDebugSources
:com.company.game:assembleDebug
:com.company.game:checkReleaseManifest
:com.company.game:prepareReleaseDependencies
:com.company.game:compileReleaseAidl
:com.company.game:compileReleaseRenderscript
:com.company.game:generateReleaseBuildConfig
:com.company.game:generateReleaseResValues
:com.company.game:generateReleaseResources
:com.company.game:mergeReleaseResources
:com.company.game:processArmeabi-v7aReleaseManifest
W:\com.company.game\src\main\AndroidManifest.xml:28:3-75:17 Warning:
application@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
W:\com.company.game\src\main\AndroidManifest.xml:29:5-36:16 Warning:
activity#com.company.game.RunnerActivity@android:label was tagged at AndroidManifest.xml:29 to replace other declarations but no other declaration present
:com.company.game:processArmeabi-v7aReleaseResources
:com.company.game:processArmeabiReleaseManifest
W:\com.company.game\src\main\AndroidManifest.xml:28:3-75:17 Warning:
application@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
W:\com.company.game\src\main\AndroidManifest.xml:29:5-36:16 Warning:
activity#com.company.game.RunnerActivity@android:label was tagged at AndroidManifest.xml:29 to replace other declarations but no other declaration present
:com.company.game:processArmeabiReleaseResources
:com.company.game:processUniversalReleaseManifest
W:\com.company.game\src\main\AndroidManifest.xml:28:3-75:17 Warning:
application@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
W:\com.company.game\src\main\AndroidManifest.xml:29:5-36:16 Warning:
activity#com.company.game.RunnerActivity@android:label was tagged at AndroidManifest.xml:29 to replace other declarations but no other declaration present
:com.company.game:processUniversalReleaseResources
:com.company.game:generateReleaseSources
:com.company.game:incrementalReleaseJavaCompilationSafeguard
:com.company.game:compileReleaseJavaWithJavac
:com.company.game:compileReleaseJavaWithJavac - is not incremental (e.g. outputs have changed, no previous execution, etc.).
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: W:\com.company.game\src\main\java\com\company\game\Gamepad\Gamepad.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
:com.company.game:mergeReleaseShaders
:com.company.game:compileReleaseShaders
:com.company.game:generateReleaseAssets
:com.company.game:mergeReleaseAssets
:com.company.game:transformClassesWithJarMergingForRelease
:com.company.game:collectReleaseMultiDexComponents
:com.company.game:transformClassesWithMultidexlistForRelease
:com.company.game:transformClassesWithDexForRelease
:com.company.game:compileReleaseNdk UP-TO-DATE
:com.company.game:mergeReleaseJniLibFolders
:com.company.game:transformNative_libsWithMergeJniLibsForRelease
:com.company.game:processReleaseJavaRes UP-TO-DATE
:com.company.game:transformResourcesWithMergeJavaResForRelease
:com.company.game:validateSigningArmeabi-v7aRelease
:com.company.game:packageArmeabi-v7aRelease
:com.company.game:assembleArmeabi-v7aRelease
:com.company.game:validateSigningArmeabiRelease
:com.company.game:packageArmeabiRelease
:com.company.game:assembleArmeabiRelease
:com.company.game:validateSigningUniversalRelease
:com.company.game:packageUniversalRelease
:com.company.game:assembleUniversalRelease
:com.company.game:compileReleaseSources
:com.company.game:lintVitalRelease
:com.company.game:assembleRelease
:com.company.game:assemble
:com.company.game:lint
Ran lint on variant release: 53 issues found
Ran lint on variant debug: 53 issues found
Wrote HTML report to file:///W:/com.company.game/build/outputs/lint-results-debug.html
Wrote XML report to file:///W:/com.company.game/build/outputs/lint-results-debug.xml
:com.company.game:lint FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':com.company.game:lint'.
> Lint found errors in the project; aborting build.

Fix the issues identified by lint, or add the following to your build script to proceed with errors:
...
android {
lintOptions {
abortOnError false
}
}
...

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 17.468 secs


C:\WINDOWS\system32\cmd.exe exited with non-zero status (1)
elapsed time 00:00:23.6711669s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.7.110/bin/Igor.exe" -options="C:\Users\chris\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Android Run started at 06/28/2017 16:34:40
FAILED: Run Program Complete
 
C

cdang_18

Guest
upload_2017-6-28_17-15-31.png
I figured out I got this error. I can't seem to find the updated support libary version though.
 
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