• Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

GooglePlayServices Ad - music keeps playing?

T

Tamakun23

Guest
Hi everyone;

So when I've got ads playing on the Android system, my game does not play the audio from the game, nor does it actually activate any new code until the ad has been closed.

However, on the iOS system, I've discovered that the game does not "pause" and that music continues to play and code continues to execute in the background!

I would simply put in an alarm or a pause function, but as the user could theoretically get a 15-second or a 60-second ad, I can't put in a rudimentary number and call it a day.

Is there a way to detect when the Google Play Services Extension has finished playing the ad, or any way to tell when the user has clicked on the "close ad" button so that the game can continue on? All I've managed to eke out of the Google Code itself is that it has
GoogleMobileAds_InterstitialStatus() == "Ready" or "Not Ready"
Is there a "Playing" or a "Closed" option that I'm perhaps missing?
 
Top