T
Tamakun23
Guest
Hi everyone;
So when I've got ads playing on the Android system, my game does not play the audio from the game, nor does it actually activate any new code until the ad has been closed.
However, on the iOS system, I've discovered that the game does not "pause" and that music continues to play and code continues to execute in the background!
I would simply put in an alarm or a pause function, but as the user could theoretically get a 15-second or a 60-second ad, I can't put in a rudimentary number and call it a day.
Is there a way to detect when the Google Play Services Extension has finished playing the ad, or any way to tell when the user has clicked on the "close ad" button so that the game can continue on? All I've managed to eke out of the Google Code itself is that it has
So when I've got ads playing on the Android system, my game does not play the audio from the game, nor does it actually activate any new code until the ad has been closed.
However, on the iOS system, I've discovered that the game does not "pause" and that music continues to play and code continues to execute in the background!
I would simply put in an alarm or a pause function, but as the user could theoretically get a 15-second or a 60-second ad, I can't put in a rudimentary number and call it a day.
Is there a way to detect when the Google Play Services Extension has finished playing the ad, or any way to tell when the user has clicked on the "close ad" button so that the game can continue on? All I've managed to eke out of the Google Code itself is that it has
Is there a "Playing" or a "Closed" option that I'm perhaps missing?GoogleMobileAds_InterstitialStatus() == "Ready" or "Not Ready"