Juanla
Member
Hello. I have working an interstitial in my game without problems. Now, I was implementing rewarded video for items and lifes. But the Google play services has only this methods for rewarded ads:
GoogleMobileAds_LoadRewardedVideo(Ad id)
GoogleMobileAds_RewardedVideoStatus() -- Return "Ready/Not Ready"
GoogleMobileAds_ShowRewardedVideo -- Shows the add if ready
Problem is that I can't choose what ad show of my 2 loaded ads (items and lifes).
If an user had load the items ad (because their item count is 0) and then dies without use it. My game will confuse when I make an Showxxx call because i can choose the desired ad.
What do you make to bypass this solution. I am thinking about a flag and use an unique rewarded id.
GoogleMobileAds_LoadRewardedVideo(Ad id)
GoogleMobileAds_RewardedVideoStatus() -- Return "Ready/Not Ready"
GoogleMobileAds_ShowRewardedVideo -- Shows the add if ready
Problem is that I can't choose what ad show of my 2 loaded ads (items and lifes).
If an user had load the items ad (because their item count is 0) and then dies without use it. My game will confuse when I make an Showxxx call because i can choose the desired ad.
What do you make to bypass this solution. I am thinking about a flag and use an unique rewarded id.