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Android Google Play Billing Issue GPBilling_ConnectToStore()

Discussion in 'GameMaker Studio 2 Community Tech Support' started by maxim, Oct 29, 2019.

  1. maxim

    maxim Member

    Joined:
    Sep 25, 2019
    Posts:
    5
    At new IAP extension function GPBilling_ConnectToStore() always return gpb_store_connect as "id" in async event even without internet connection. Same as GPBilling_IsStoreConnected() always returns 1. I asked about that while beta test and reported it as a bug few weeks ago. I want to know is it a bug and i should just wait for fix, or is it my local issue on my device/build, or may be it works how it should work?
     
  2. spinout

    spinout Member

    Joined:
    Jun 21, 2016
    Posts:
    80
    Does it work?
     
  3. maxim

    maxim Member

    Joined:
    Sep 25, 2019
    Posts:
    5
    I only started to code IAPs about month ago, and found this issue, so i didn't see the point to continue coding because the first function didnt work properly
     
  4. maxim

    maxim Member

    Joined:
    Sep 25, 2019
    Posts:
    5
    I only started to code IAPs about month ago, and found this issue, so i didn't see the point to continue coding because the first function didnt work properly
     
  5. spinout

    spinout Member

    Joined:
    Jun 21, 2016
    Posts:
    80
    Ok, well I released my updates to the apps and everything appears to be working fine. This must be a small bug, or intentional. Either way, I can confirm that purchases *appear* to be working as intended.
     
    maxim likes this.

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