MaxLos
Member
Hihi,
So in the few years I've been using Gamemaker, I've only really made a bunch of prototype games. They all were usually just limited to one playtest room before I moved on to something else, so I never bothered to adding sound effects and music. I've decided to trying adding some sounds and music to my next project and was wondering what everyone's opinion is on a 'good volume level', for lack of a better term. What I mean by that is things like: what's the lowest level should your computer's speaker volume should be where you can hear the game's audio nice and clearly? What would be an unreasonable level to force players to put their computer's speaker volume at to hear the game's sounds? Stuff like that. I plan have some options in-game where the player can change the volume themselves, but some estimates of what I should base my initial volume off of would be nice. Thanks!
So in the few years I've been using Gamemaker, I've only really made a bunch of prototype games. They all were usually just limited to one playtest room before I moved on to something else, so I never bothered to adding sound effects and music. I've decided to trying adding some sounds and music to my next project and was wondering what everyone's opinion is on a 'good volume level', for lack of a better term. What I mean by that is things like: what's the lowest level should your computer's speaker volume should be where you can hear the game's audio nice and clearly? What would be an unreasonable level to force players to put their computer's speaker volume at to hear the game's sounds? Stuff like that. I plan have some options in-game where the player can change the volume themselves, but some estimates of what I should base my initial volume off of would be nice. Thanks!