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Good fade transition?

Hey guys, am thinking of now on, only using a surface to capture everything on screen, delete all objects I don't need and then fade the surface as an easy way to create a fade or motion transition.
I was previously accessing every objects image_alpha and changing it.
Any reasons not to use this method?

Also this is a good way to share my code if it's a good method:


CREATE:

Code:
///Create Vars
surfX=0;
surfY=0;
surfA=1;
method='fade';
alarm[11]=1;

my_surf=surface_create(room_width,room_height)
surface_set_target(my_surf);   // Sets its target to itself
draw_clear_alpha(c_black, 0); // Clears surface.

with(all)
{
  if (visible == true) && !(id==other.id)
  {
   event_perform(ev_draw,0);
  }
}
surface_reset_target();

ALARM[11]:

Code:
///Figure out where you're going

if (method=='fade')
{
 alarm[0]=1;
}

if (method=='slideRight')
{
 alarm[1]=1;
}

if (method=='slideLeft')
{
 alarm[2]=1;
}

ALARM[0]:

Code:
if !(surfA==0)
{
 surfA-=0.1;
 alarm[0]=1;
}
else {
 instance_destroy();
}

ALARM[1]:

Code:
/// Slide Right
if !(surfX>(room_width-5))
{
 surfX += ((room_width-surfX)/8)
 alarm[1]=1;
}
else {
 instance_destroy();
}

ALARM[2]:

Code:
/// Slide Left
if (surfX>(0-room_width+5))
{
 surfX -= ((surfX-(-room_width))/5)
 alarm[2]=1;
}
else {
 instance_destroy();
}

DRAW:

Code:
draw_set_alpha(surfA)
draw_surface(my_surf,surfX,surfY)
draw_set_alpha(1)


To call the fade transition I write:

z=instance_create(0,0,obj_surfaceCapture);
z.method='fade';
 
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