HTML5 Göldun - A fauxmicom game

Fpeg

Member
Hello! I wanted to share a game me my friend made during a Game Jam (NES Jam by NEStalgia Podcast) on itch.io last week!

It's an action platformer that draws inspiration from from games such as Castlevania, Ghosts and Goblins. Ias mentioned it's a fauxmicom game, meaning it tries to resemble a Famicom, or NES game. Once you try it you'll realise that it obviously isn't heeding the limitations of an actual NES, but it's close enough for nostalgia, at least so I hope :)


You can play game in the browser or download it here:
 

K12gamer

Member
Smooth control and animation, good music and character design.

Kinda wish I could throw upward / diagonal...to get the dudes who throw downwards / diagonal at me.
 

gnysek

Member
How was that effect with fade-in/fade-off was made in intro? It's a shader which removes some colors, or they are just a separate sprites? It's a good piece of art and work!
 

sv3nxd

Member
That's a really well-crafted game. Had a lot of fun!
I'm really fond of the old NES palette and how well it's implemented here.
The gameplay felt really nice too!
 

Fpeg

Member
How was that effect with fade-in/fade-off was made in intro? It's a shader which removes some colors, or they are just a separate sprites? It's a good piece of art and work!
Sorry for the late reply :) But yeah, it's just separate sprites. Would be cool to use a shader for stuff like that (especially for fade-in/out during levels and not only during cutscenes). Though, this game was made during a Game Jam I didn't have time to implement something like that. ^^


Smooth control and animation, good music and character design.

Kinda wish I could throw upward / diagonal...to get the dudes who throw downwards / diagonal at me.
Actually, the Sword can do that :p It's never explained in game though and you only get it after having already played for a while with the weapons that can't do that, so can't blame you for missing it xD (Gotta play the game jam excuse card for this one too).
 
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