T
TriiiKill
Guest
Genre: Rouge-Like, 2D Top-Down, Shooter/Bullet Hell
Reccomended 1600x900 for best quality
Description: As a wanderer, you are traveling north to prepare for the coming ice age. Traveling East(Right) and West(Left) doesn't make you progress, however you can still grind, farm, and discover things while enemies are at the same level until you CAN continue to Go North. Use WASD to move, and the mouse the aim and shoot. Most of the game is straight-forward or common sense. There are skill points you earn from leveling up, but only by dying can you finally spend them. Careful not to let your heat drop too low, or death will follow shorty.
Controls not mentioned:
Ctrl: Fullscreen/Window mode Switch
Right-Click: Secondary Weapon
F1: Save
F2: Load
Screens:
Newest Version:
Version .043
https://www.dropbox.com/s/kzjnnlt815cruq3/Go North 042.zip?dl=0
Development Background:
Any critiques and tips would be helpful. Keep the above in mind that I already know...
Thank You, hope you enjoy!
Reccomended 1600x900 for best quality
Description: As a wanderer, you are traveling north to prepare for the coming ice age. Traveling East(Right) and West(Left) doesn't make you progress, however you can still grind, farm, and discover things while enemies are at the same level until you CAN continue to Go North. Use WASD to move, and the mouse the aim and shoot. Most of the game is straight-forward or common sense. There are skill points you earn from leveling up, but only by dying can you finally spend them. Careful not to let your heat drop too low, or death will follow shorty.
Controls not mentioned:
Ctrl: Fullscreen/Window mode Switch
Right-Click: Secondary Weapon
F1: Save
F2: Load
Screens:
Newest Version:
Version .043
https://www.dropbox.com/s/kzjnnlt815cruq3/Go North 042.zip?dl=0
Version .043
-Changed the aesthetics of the gauges
-Added 2 progressional items
-Added Stats
-Added a room to train stats
-Added a cavern that randomly appears with a optional boss
-Added 2 new tiers of enemies
-Added a log to narrate the game
-Added a special enemy that can hunt you down, the log will inform you ahead of time
-Improved aesthetics of many sprites
-Changed the aesthetics of the gauges
-Added 2 progressional items
-Added Stats
-Added a room to train stats
-Added a cavern that randomly appears with a optional boss
-Added 2 new tiers of enemies
-Added a log to narrate the game
-Added a special enemy that can hunt you down, the log will inform you ahead of time
-Improved aesthetics of many sprites
Development Background:
This is the first game I started getting serious about finishing. I already know it's a long way from finishing, and my thought is that cosmetic features should be done last, game concept takes priority. That being said, the following is still a work in progress:
-Missing sprites (sprites are shapes instead of designs)
-Menus are missing
-There is only 1 boss so far
-The game has no ending, but continues forever if you wish
-Only 2 music files from free sites
-Many sounds are still needed
-Missing sprites (sprites are shapes instead of designs)
-Menus are missing
-There is only 1 boss so far
-The game has no ending, but continues forever if you wish
-Only 2 music files from free sites
-Many sounds are still needed
Any critiques and tips would be helpful. Keep the above in mind that I already know...
Thank You, hope you enjoy!
Last edited by a moderator: