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Mac OSX GMS2 won't open. (Mac)

L

lilbudgotswag

Guest
Hello. The title is self explanatory. This is what my log file says. I've tried reinstalling multiple times and it hasn't worked. Don't know what else to do.

--------------------------------------------------------------------------------
[09:45:12:327()] Critical error: Logfile locked
[09:45:12:327()] --------------------------------------------------------------------------------
[09:45:12:329()] IDE Exception: System.UnauthorizedAccessException
[09:45:12:330()] Exception message: Access to the path "/Users/evanmickelson/.config/GameMakerStudio2" is denied.
[09:45:12:335()] Exception stack: at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00070] in <dbb16e0bacdc4a0f87478e401bc29b6c>:0
at System.IO.Directory.CreateDirectory (System.String path) [0x000a4] in <dbb16e0bacdc4a0f87478e401bc29b6c>:0
at YoYoStudio.Core.Utils.DefaultMacros.CreateDefaultDirectories () [0x000e9] in <8105115b6b4e48bb8a2717aac58ff23e>:0
at YoYoStudio.IDE.Initialise (System.String[] _args, System.Int32 _initialWidth, System.Int32 _initialHeight) [0x0008d] in <e67243e09cb345a8a9a2a287e2c0b1f4>:0
at YoYoStudio.IDE.Execute (System.String[] _args, System.Int32 _initialWidth, System.Int32 _initialHeight) [0x00032] in <e67243e09cb345a8a9a2a287e2c0b1f4>:0
[09:45:12:335()] --------------------------------------------------------------------------------
[09:45:12:336()] ####################################
[09:45:12:336()] Break in FatalErrorWarning
[09:45:12:336()] ####################################
[09:45:12:338()] --------------------------------------------------------------------------------
[09:45:12:338()] Unhandled Exception: System.NullReferenceException
[09:45:12:339()] Exception message: Object reference not set to an instance of an object
[09:45:12:340()] Exception stack: at YoYoStudio.Plugins.Command.CommandLicensed (System.String _command) [0x00000] in <e67243e09cb345a8a9a2a287e2c0b1f4>:0
at YoYoStudio.Plugins.Command.execute (System.String _command, System.Object[] paramaters) [0x00000] in <e67243e09cb345a8a9a2a287e2c0b1f4>:0
at YoYoStudio.IDE.CloseProject (System.Action _continuation, System.Boolean _requestSave) [0x00020] in <e67243e09cb345a8a9a2a287e2c0b1f4>:0
at YoYoStudio.GUI.WindowManager.ShutdownTriggered (System.Boolean _isRequest) [0x00049] in <e67243e09cb345a8a9a2a287e2c0b1f4>:0
at YoYoStudio.AppDelegate.ApplicationShouldTerminate (AppKit.NSApplication sender) [0x0000a] in <c8a276cc64ce41c08dd588278f8d1e1e>:0
at (wrapper managed-to-native) ObjCRuntime.Messaging:void_objc_msgSendSuper_IntPtr (intptr,intptr,intptr)
at AppKit.NSApplication.Terminate (Foundation.NSObject sender) [0x00051] in <898e927aa5ce45eab1fbeacc52a99f3b>:0
at YoYoStudio.AppDelegate.DidFinishLaunching (Foundation.NSNotification notification) [0x000ea] in <c8a276cc64ce41c08dd588278f8d1e1e>:0
at (wrapper managed-to-native) AppKit.NSApplication:NSApplicationMain (int,string[])
at AppKit.NSApplication.Main (System.String[] args) [0x0003d] in <898e927aa5ce45eab1fbeacc52a99f3b>:0
at YoYoStudio.MacMain.Main (System.String[] args) [0x00025] in <c8a276cc64ce41c08dd588278f8d1e1e>:0
[09:45:12:340()] --------------------------------------------------------------------------------
 
D

DragonHorse

Guest
Did you manage to get it started in the end?

I had a similar problem (though I didn't check the logs - I did a lazy google!). Basically GMS2 wouldn't start after updating from the beta to the latest version. Someone had posted about deleting ~/.config/GameMakerStudio2 and that it allowed them to start (sorry I didn't bookmark the post). Anyhow I tried renaming my version of that directory rather than deleting it outright and this allowed GMS2 to start.

As I said I didn't do any detailed investigation, I just needed to get GMS2 running. Hope this may help
 
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