OFFICIAL GMS2 Version 2.2.5 (Beta Release)

Discussion in 'GameMaker Studio 2 Community Tech Support' started by Dan, Dec 5, 2019.

  1. Dan

    Dan YoYo Games Staff YYG Staff

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    Release Notes

    Runtime Release Notes


    This topic is for the discussion of issues relating to the update of GameMaker Studio 2. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us

    You should post here if:
    • Something has changed between the previous version and this one, breaking your game (i.e.: code that worked previously now does not)
    • Something reported as fixed in the release notes is not actually fixed
    • You are having IDE or system issues related to something new in this update
    • You are having issues with new features introduced in this version
    • You are having issues updating to this version
    • Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
    When reporting issues, please try to add as much information as possible, for example:
    • If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem
    • If there are error windows, then a link to the "ui.log" file found in the ProgramData folder for GMS2
    • If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
    • If you receive any error dialogues, please screenshot them
    • If it is a system issue (like compiling to a specific target) then please provide details of the PC being used as well as the software versions involved
    Again: posting a comment in these release threads is not a replacement for filing a bug!

    As ever, PLEASE check the Required SDKs FAQ before/during updating to make sure you're using the correct versions.


    Current release IDE v2.2.5.480 Runtime v2.2.5.377 (Dec 12th)

    IDE has some extra behind-the-scenes changes for Marketplace/Accounts server stuff, but no changes you will actually see, apart from a tiny wording tweak to the release notes.

    Runtime:
    0031526: HTML5: Fixed SWF images to use the mask type set for the sprite in the IDE, rather than always being "full image"
    0031527: HTML5: Fixed the inconsistent behaviour of Spine blending, normal run vs debug run
    0031518: Android: Fixed an issue with fonts which have a large number of glyphs not drawing their later glyphs correctly
    0031529: Build Windows: Fixed "YYError("referencing argument index out of range %d"" warnings during YYC builds
    Updated UWP with the fix for http_request() which other platforms got in 2.2.4



    Initial release IDE v2.2.5.479 Runtime v2.2.5.376 (Dec 5th) - Please update!
     
    Last edited: Dec 12, 2019
    tomtinderbox, rIKmAN, Andrey and 2 others like this.
  2. IndianaBones

    IndianaBones Member

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    Thanks! Look forward to testing and using this. Was small but annoying issue.
     
  3. Zhanghua

    Zhanghua Member

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    hahahaha!
     
  4. TheSpydog

    TheSpydog Member

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    Cool! I really appreciate the more frequent patch updates. :) Just to clarify, is the 2.3.0 beta still on track to release this month as well?
     
  5. Bruchpilot

    Bruchpilot Member

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    Is the beta IDE announced correctly for anyone? The Runtime RSS feed announces 2.2.5 correctly, but the IDE feed doesn't, so it would seem.
     
  6. Ricardo

    Ricardo Member

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    I got zero announcement from both the IDE and Runtime. I just noticed the new Beta due to this post.
     
  7. rIKmAN

    rIKmAN Member

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    I got the blue update icon in the IDE telling me there was a newer version available, if that's what you mean?
     
  8. Bruchpilot

    Bruchpilot Member

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    No, I mean that popup that says that a new IDE is available (IDE, not runtime).
    I had to manually download it from the website (no problem, but users will miss it like this, that's why I asked)

    Same. I manually looked into the runtime RSS feed, and saw that it was there (so it should have been highlighted), but the IDE itself also did not announce it. All the typical remedies like logout/login etc. had been applied.
     
    rIKmAN likes this.
  9. rIKmAN

    rIKmAN Member

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    Ah my bad, you mean the update dialog that pops up when you launch GMS2 - no I didn't get that either
     
    Bruchpilot likes this.
  10. Dan

    Dan YoYo Games Staff YYG Staff

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  11. SnortySnoopy

    SnortySnoopy Member

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    Neither did I. I think the problem is despite we had opt into beta, under preference it kept going back looking like this,
    [​IMG]
    and then require us to opt in all over again each time there's a new release. At least it is like that in my case, I'd have expected we only need to opt in once and it remembers until such a time we manually decide to opt out.
     
  12. Bruchpilot

    Bruchpilot Member

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    We are sly old foxes, so yes.
     
    Nocturne likes this.
  13. gnysek

    gnysek Member

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    They have only ~10 days for it (later there is 1-2 week Christmas/New Year break as every year), and 2.2.5 isn't yet on stable, so... I wish, but it seems that not.
     
    TheSpydog likes this.
  14. TheSpydog

    TheSpydog Member

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    Yeah... :( It'd be nice if we could get some official word on that, since the roadmap still claims it's coming this month.
     
  15. Dan

    Dan YoYo Games Staff YYG Staff

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    IDE v2.2.5.480 Runtime v2.2.5.377 are rolling out now so you should see the update notification soon. (Added the changes to post 1 here.)

    These are checked with the brand new Catalina update and Xcode 11.3, and we didn't find any issues.


    Going to ignore all questions about 2.3.0 in this 2.2.5 beta thread and keep things on-topic, guys. All I can say is please wait for whenever the social posts come out...
     
    Cpaz likes this.
  16. Bruchpilot

    Bruchpilot Member

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    FYI: While running .479 there still is no update notification for 480. So whatever kept it from popping up before is still there.
    (also quadruple checked if subscribed to the beta channel and did a logout/login cycle)
     
  17. Shut

    Shut Member

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    Just recently noticed that my game fails to launch from the Steam client on Linux.

    /media/storage/SteamLibrary/steamapps/common/Danger Gazers/Danger_Gazers: /home/liam/.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_64/libcurl.so.4: version `CURL_OPENSSL_4' not found (required by /media/storage/SteamLibrary/steamapps/common/Danger Gazers/Danger_Gazers)

    Testing from GMS2 IDE works just fine.
     
  18. gnysek

    gnysek Member

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    It's stable now from what I see. Waiting for 2.3.0 then :D
     
  19. Dan

    Dan YoYo Games Staff YYG Staff

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    Yeah, 2.2.5 has just started rolling out.
     

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