OFFICIAL GMS2 Version 2.2.0

Discussion in 'GameMaker Studio 2 Community Tech Support' started by Dan, Oct 2, 2018.

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  1. Andrey

    Andrey Member

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    Yes, I also have this problem when compiling on YYC:
    Code:
    make: *** create_child_process: DuplicateHandle(In) failed (e=6)
    .  Stop.
    Stats : GMA : Elapsed=894,0511
    Stats : GMA : sp=0,au=1,bk=0,pt=0,sc=0,sh=0,fo=1,tl=0,ob=1,ro=1,da=0,ex=0,ma=3,fm=0xB0004A000000
    
    
    X://bin/GMAssetCompiler.exe exited with non-zero status (2)
    now wait 2.2.1 with Santa?
     
  2. flykidsblue1

    flykidsblue1 Member

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    Been waiting for a fix since 2.1.5... Keyboard string refreshes every step on android if the virtual keyboard is not activated. This really needs an urgent fix, I've been trying to make this work with no avail. I'm still using 2.1.4 because the newer versions do not support what I currently need...
     
  3. Jack S

    Jack S Member

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    What we really need is a community project that the dev team collaborates with to manage a test case harness that can automate at least the non visual testing, and likely yes / no human interactive test case question through the visual and audio test cases. This would help them and us identify issues more quickly, get fixes out faster, and provide a solid context for bug reporting (report with a test case - everyone wins!)

    @Dan & team do you think this sort of community project to be something that would be mutually beneficial to all involved?
     
    IndianaBones, kakatoto, Mick and 2 others like this.
  4. Shut

    Shut Member

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    Any updates on supporting Ubuntu 18.04? I can't release Kontrakt on Steam for Linux without a fix or some kind of workaround.
     
  5. RogueAndWolf

    RogueAndWolf Member

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    Oct 15, 2018
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    After the latest update, i get a Asset Compile error (1) when compiling on to android YYC. windows Compiling is fine! but not android. Anyone got an idea on how to fix this? i am out of ideas and its frustrating! need a fix for it asap!

    I Hope this can be fixed so if anyone else has this issue they can find the fix as well

    Here is a full error log
    "cmd" /c subst Z: "C:\Users\Game Dev\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

    elapsed time 00:00:00.0499994s for command "cmd" /c subst Z: "C:\Users\Game Dev\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 10/15/2018 15:08:49
    "cmd" /c subst Y: "C:\Users\Game Dev\AppData\Local\GameMakerStudio2\GMS2TEMP"

    elapsed time 00:00:00.0479993s for command "cmd" /c subst Y: "C:\Users\Game Dev\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 10/15/2018 15:08:49
    "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.0.261"

    elapsed time 00:00:00.0489989s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.0.261" started at 10/15/2018 15:08:49
    Saving project to: E:\StuffUsuallyOnCDrive\Desktop\The Game\Dress Up Game 01 - Alex first\DressUp.yyp
    "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.0.261/bin/Igor.exe" -options="C:\Users\Game Dev\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Android Run

    Loaded Macros from C:\Users\Game Dev\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\DressUp_E24FCFD7\macros.json
    Options: X:/bin\platform_setting_defaults.json
    Options: C:\Users\Game Dev\AppData\Roaming/GameMakerStudio2\admin_1280256\local_settings.json
    Options: C:\Users\Game Dev\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\DressUp_E24FCFD7\targetoptions.json
    X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=6 /gn="DressUp" /td="Y:/" /cd="Z:/DressUp_E24FCFD7" /zpuf="C:\Users\Game Dev\AppData\Roaming/GameMakerStudio2\admin_1280256" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/DressUp_E24FCFD7\functionsUsed.txt" /o="Y:/DressUp_239FA443_YYC" /optionsini="Y:/DressUp_239FA443_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "E:\StuffUsuallyOnCDrive\Desktop\The Game\Dress Up Game 01 - Alex first\DressUp.yyp" /v /preprocess="Z:/DressUp_E24FCFD7"
    Reading project file....E:\StuffUsuallyOnCDrive\Desktop\The Game\Dress Up Game 01 - Alex first
    Reading project file....X:\BaseProject
    Reading config delta 'E:\StuffUsuallyOnCDrive\Desktop\The Game\Dress Up Game 01 - Alex first\options\main\inherited\options_main.inherited.yy'
    finished.


    X://bin/GMAssetCompiler.exe DONE (0)
    Release build
    PlatformOptions
    Options: Z:/DressUp_E24FCFD7\PlatformOptions.json
    Options: Z:/DressUp_E24FCFD7\MainOptions.json
    displayname
    hostname
    runtime
    working dir: C:\Program Files\GameMaker Studio 2
    C:\Users\Game Dev\AppData\Local\Android\Sdk\platform-tools\adb devices
    OptionsIni
    PlatformOptions
    working dir: C:\Program Files\GameMaker Studio 2
    C:\Users\Game Dev\AppData\Local\Android\Sdk\platform-tools\adb -s "PL2GARD831313552" shell getprop ro.product.cpu.abilist
    X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=6 /gn="DressUp" /td="Y:/" /cd="Z:/DressUp_E24FCFD7" /zpuf="C:\Users\Game Dev\AppData\Roaming/GameMakerStudio2\admin_1280256" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/DressUp_E24FCFD7\functionsUsed.txt" /o="Y:/DressUp_239FA443_YYC" /optionsini="Y:/DressUp_239FA443_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "E:\StuffUsuallyOnCDrive\Desktop\The Game\Dress Up Game 01 - Alex first\DressUp.yyp" /v /arch=54 /bt=exe
    Reading project file....E:\StuffUsuallyOnCDrive\Desktop\The Game\Dress Up Game 01 - Alex first
    Reading project file....X:\BaseProject
    Reading config delta 'E:\StuffUsuallyOnCDrive\Desktop\The Game\Dress Up Game 01 - Alex first\options\main\inherited\options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    Final Compile...finished.
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Texture Group - Default
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    1 Compressing texture... writing texture texture_1.png...
    2 Compressing texture... writing texture texture_2.png...
    3 Compressing texture... writing texture texture_3.png...
    4 Compressing texture... writing texture texture_4.png...
    5 Compressing texture... writing texture texture_5.png...
    6 Compressing texture... writing texture texture_6.png...
    7 Compressing texture... writing texture texture_7.png...
    8 Compressing texture... writing texture texture_8.png...
    9 Compressing texture... writing texture texture_9.png...
    10 Compressing texture... writing texture texture_10.png...
    11 Compressing texture... writing texture texture_11.png...
    12 Compressing texture... writing texture texture_12.png...
    13 Compressing texture... writing texture texture_13.png...
    14 Compressing texture... writing texture texture_14.png...
    15 Compressing texture... writing texture texture_15.png...
    16 Compressing texture... writing texture texture_16.png...
    17 Compressing texture... writing texture texture_17.png...
    18 Compressing texture... writing texture texture_18.png...
    Writing Chunk... AUDO
    Writing Audio Group Effects
    Writing Audio Group Music
    ClangExeLocation=C:\Program Files\Android\android-ndk-r17c\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe
    Using NDKDir = C:\Program Files\Android\android-ndk-r17c
    Using PlatformDir = C:\Program Files\Android\android-ndk-r17c\platforms\android-28
    Using ARMToolChain = C:\Program Files\Android\android-ndk-r17c\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64
    Using X86ToolChain = C:\Program Files\Android\android-ndk-r17c\toolchains\x86-4.9\prebuilt\windows-x86_64
    Using ARM64ToolChain = C:\Program Files\Android\android-ndk-r17c\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64
    Using X86_64ToolChain = C:\Program Files\Android\android-ndk-r17c\toolchains\x86_64-4.9\prebuilt\windows-x86_64
    saving file Y:/DressUp_239FA443_YYC\DressUp.droid
    C:\Program Files\Android\android-ndk-r17c\ndk-build.cmd APP_STL=c++_shared APP_PLATFORM=android-14 APP_ABI="armeabi-v7a x86 arm64-v8a x86_64 " -j 6 NDK_LIBS_OUT="Y:/DressUp_239FA443_YYC/lib"
    'C:\Program' is not recognized as an internal or external command,
    operable program or batch file.
    Stats : GMA : Elapsed=4284.9907
    Stats : GMA : sp=321,au=10,bk=0,pt=0,sc=24,sh=0,fo=5,tl=0,ob=106,ro=5,da=3,ex=5,ma=31,fm=0x1000B21D4D7D2630


    X://bin/GMAssetCompiler.exe exited with non-zero status (1)
     
    Andrey likes this.
  6. Speederman

    Speederman Member

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    I've noticed that in this version 'matrix_build_projection_ortho' doesn't work anymore as it should do. Now there's no difference between it and 'matrix_build_projection_perspective'. My project has a 3D object that appeared completely messed up right after updating. It happened in the previous version, before the patch update.

    EDIT: In fact, it seems that all the projection map build functions don't work. I've tried to create my own matrix with 'matrix_build' and no matter which values I enter, nothing changes...
     
    Last edited: Oct 15, 2018
  7. 7 Raven Studios

    7 Raven Studios Member

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    Jun 23, 2016
    Posts:
    15
    Hi,
    i have opened a ticket few days ago because the in-app purchase extension didn't work in GMS2. I have attached an example but is pretty simple.
    Open Gamemaker Studio 2
    Create a new project,
    Import:
    Google Play Service extension
    Google Play Service IAP extension
    Google Play Licensing extension
    Create a build
    You will get errors

    Do the same thing with GMS1.4, all work fine.

    I have used the same setting for SDK about minimum sdk, support lib and build tools and on GMS1.4 works in GMS2 not. I have 3 games that need to be released and i can't. Please help.

    Thanks.
     
  8. Hampej

    Hampej Member

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    Oct 3, 2018
    Posts:
    19
    With newest update, every time messenger pops up on android my game lags for a bit. is it related to lose focus thing?
     
  9. kakatoto

    kakatoto Member

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    Aug 22, 2017
    Posts:
    36
    Hello all, I would like to know if Yoyo is going to do something about the bug with surfaces and draw_clear_alpha ? It seems that we don't have any answer about that bug that occurs in last versions of runtime.
     
  10. Next Level

    Next Level Member

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    Jun 21, 2018
    Posts:
    11
    EDIT:
    Rolled back to 2.1.5.332, and everything is fine again -- projects open normally, so it definitely seems to be an issue with 2.2.0.

    Original post below this line
    _________________________________

    I have a worse problem here than any I have seen thus far.
    After updating to this latest version, I can no longer open either of the projects I am working on.

    Upon attempting to open either project I receive this error:
     

    Attached Files:

    Last edited: Oct 23, 2018
  11. Thylacine Studios

    Thylacine Studios Member

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    Jan 27, 2017
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    63
    I'm having an issue with http_get_file on Android 9 (Pie). All prior versions of Android work just fine, but nothing is ever downloaded with Android 9. Dozens of my players are having this issue. Any ideas?
     
  12. Andrey

    Andrey Member

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    Jun 21, 2016
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  13. Shut

    Shut Member

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    Any updates on this?
     
  14. Andrey

    Andrey Member

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    Has anyone filed a bug report?
     
  15. Shut

    Shut Member

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    I'm not sure, I haven't even updated to the current version, but it's been mentioned a lot so I guess it has already been reported?
     
  16. Andrey

    Andrey Member

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    I didn't find the report here https://bugs.yoyogames.com
    The error can remain in 2.2.1, stretching it until spring. If you have an example, it is better to file a report yourself, do not hope for someone.
     
    Shut likes this.
  17. flykidsblue1

    flykidsblue1 Member

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    The virtual keyboard functions are really buggy and practically unuseful. I am trying to add the escape character "\n" with the keyboard_string(keyboard_string += "\n") but it doesn't work. It works perfectly for pc and mac but for mobile this doesn't work using the virtual keyboard. Any ideas or any plans to fix this virtual keyboard
     
  18. BaBiA Game Studio

    BaBiA Game Studio Member

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    Jun 20, 2016
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    That doesn't look like it should work at all by having a function "keyboard_string" the same name as the internal variable "keyboard_string".
     
  19. 7 Raven Studios

    7 Raven Studios Member

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    Jun 23, 2016
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    Problem with In-app purchasing for GMS2 seem to still be there, also still no answer from my opened ticket. I can't release the update of my game on Android because in-app can't be compiled, instead for iOS works because we do not need any external extension.
     
  20. kakatoto

    kakatoto Member

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    Aug 22, 2017
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    Plus I have dropped a report a long time ago.
     
  21. Arashi

    Arashi Member

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    Feb 6, 2017
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    I came here to find out, if it is safe to update to 2.2.0 version of gamemaker.

    But it seems that bug with camera reset after draw_clear was not resolved yet.
     
  22. Dog Slobber

    Dog Slobber Member

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    Update your IDE, keep using your 2.15.xx runtime.
     
  23. flykidsblue1

    flykidsblue1 Member

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    sorry, I mean to just emphazies the way I was adding the newline from the keyboard string. I am not using the keybaord string as a function, I'm just doing this: keyboard_string += "\n"
     
  24. breakmt

    breakmt Member

    Joined:
    Sep 13, 2016
    Posts:
    168
    In this morning I had Internet connection problems and this affected on GameMaker too.
    A. I had startup long freeze,
    2018-11-16_080130.jpg
    B. I had build time 1 minute (and even more) and usually it takes few seconds (it is very tiny project) - you can see video here,
    2018-11-16_080908.jpg
    C. Also I had lags in IDE itself while coding - it freezed for few seconds.
    D. And also I noticed that Building counter sometimes goes from 0 and up, but sometimes it goes from up down to 0... Why?

    There is definitely something wrong with GM when no Internet connection available...

    Should I report it as bug? Maybe attach log? Or maybe this problem is already known?
     
  25. FrostyCat

    FrostyCat Member

    Joined:
    Jun 26, 2016
    Posts:
    4,552
    I just noticed this report on Mantis: #0030217

    Upon inspection, it became clear that this is user error, NOT something the runner should handle. Just look at what the reporter passed off as "JSON":
    Code:
    var characters = json_decode(@"{
    'test': {
    'face_index': 11,
    }
    }");
    
    It takes a non-standard JSON parser to make sense of this, and I don't think it's YoYo's responsibility to make the HTML5 export bend backwards to forgive the transgressions in this sample.

    When I corrected the sample to this, everything worked fine everywhere:
    Code:
    var characters = json_decode(@'{
    "test": {
    "face_index": 11
    }
    }');
    Sometimes I wish the GMC could be better leveraged to keep irrelevant stuff like this from having a place in the backlog.
     
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