I've had this for 1-2 years now, just restart it up to 10 times till it decides to cooperate. I've sent a bug report years ago and they haven't responded to my last reply in months, terrible supportTo add, when I load a project, the CPU jumps from 60% to 80%.
I get that; I've seen others making the same complaint, elsewhere. Before 2.1.4, it would get to 50%, after, it's worse, getting to 80%. This is intermittent. It normally hangs out at 2-5%. I theorize that it runs better in offline mode, but I haven't set it up for a proper test yet.Is anyone else experiencing high CPU use and a really laggy IDE in v2.1.4.288 (laggy it the sense of click and it's unusable)? I'm seeing the same issue on multiple computers.
To add, when I load a project, the CPU jumps from 60% to 80%.
Hope someone can advise...
Thanks,
Matthew.
...Good call, I didn't think of trying that.I theorize that it runs better in offline mode
depth=-y
depth=y
depth=-depth
I want to re-create it in a new project and attach it. I am just trying to find the mental strength to do so.Did you report the glitch in an official bug report, @vdweller ?
Anyone else confirm this? I downloaded the new installer, but by reading this, and i don't see any benefits for Android module i am using for this release by reading the release notes, so i prefer pending the update for now.....because i will need a stable IDE for the next few days. Oh so hectic days latelySince today's update (IDE v2.1.4.295, Runtime 2.1.4.218), the audio resource playback preview on the IDE is not working. A noise is played instead for any audio resource.
I can confirm it works ok for me, however this is on the Mac IDE. I haven't installed the Windows version yet.Anyone else confirm this? I downloaded the new installer, but by reading this, and i don't see any benefits for Android module i am using for this release by reading the release notes, so i prefer pending the update for now.....because i will need a stable IDE for the next few days. Oh so hectic days lately
confirmed. (edit: I'm on win 10, IDE v2.1.4.295 Runtime v2.1.4.218; just tested with a basic music file)I want to clarify that the audio issue happens only within the IDE, when you try to play a sound resource. The audio playback is correct when running the game.
Confirmed.confirmed. (edit: I'm on win 10, IDE v2.1.4.295 Runtime v2.1.4.218; just tested with a basic music file)
for me too, in IDE music is just an awfull noise, but when test-running (F5) the game, music plays like it should.
Yes, just the sound quality is still bad, the crackle remains.I want to clarify that the audio issue happens only within the IDE, when you try to play a sound resource. The audio playback is correct when running the game.
The developers typically don't release news on bugs.Any news on the collion problems and when we can expect a fix ?
Were can we follow the work being done on it ?
Thank you Dog Slobber, been trying to stay patient in background .. waiting for salvation .The developers typically don't release news on bugs.
You can follow progress on bugs at https://bugs.yoyogames.com/view_all_bug_page.php
This site doesn't indicate if resolved bugs will make it into the next patch or when patches are released.
What runtime are you on? Make sure that you are on 2.1.4.218, there were a lot of collision issues in the early 2.1.4.x runtimes. You can also consider rolling back to the final 2.1.3.x runtime.So when can we expect the collision bugs to be fixed? I was forced to update to 2.1.4 and can't roll back to 2.1.3 now.
Running on 2.1.4.218 right now. Where can I download 2.1.3.x ? It's not super horrible but the collisions are behaving differently, for example if I'm running against a wall downwards it starts pushing the player object slightly to right and that's something that doesn't happen in 2.1.3.x.What runtime are you on? Make sure that you are on 2.1.4.218, there were a lot of collision issues in the early 2.1.4.x runtimes. You can also consider rolling back to the final 2.1.3.x runtime.
Bug fixes and patch timeframes are typically never announced.
https://docs2.yoyogames.com/source/...etting_started/preferences/prefs_runtime.htmlWhere can I download 2.1.3.x ?
I had to reinstall gamemaker today because it decided not to work at all. The oldest version I can download now is 2.1.4.200 and if I want to dowload runtimes manually from yoyogames there's also only 2.1.4.200 as the oldest one.https://docs2.yoyogames.com/source/...etting_started/preferences/prefs_runtime.html
Instructions under Master section.
How was your problem fixed cause I may have the same problemOkay so the problem was with how place_meeting works. It works now for me but please yoyo staphh
try swapping place_meeting for place_meeting_rounded , that fixed the problem for me.How was your problem fixed cause I may have the same problem
This worked in 2.1.3.x IDE and does not work on latetry swapping place_meeting for place_meeting_rounded , that fixed the problem for me.
Happened to me too. It seems the version wasn't updating (yeah!) so I had to remove gamemaker, clean all the gamemaker related directorioes in appData and Roaming. Test it again, it solved to meI'm getting audio crackling when using audio_emitter_velocity in my project. This has been a problem for a few months now, and previously I was staying on an older runtime that didn't have this issue.
Unfortunately, it seems I can't revert to older runtimes now. GMS2 fails to build on anything but the latest, it seems.
This isn't a time-sensitive issue for me at the moment, but it does make me concerned for the future. For example, I was prepping to show my game at a conference when the physics bug got pushed out, and rolling back the runtime saved me from disaster. If I can't roll back this audio crackle or any future game-breaking issues, that makes me very nervous.
It sounds just crackling and not only with audio_emitter_velocityI'm getting audio crackling when using audio_emitter_velocity in my project. This has been a problem for a few months now, and previously I was staying on an older runtime that didn't have this issue.
I have been dealing with a progressively slower GMS2 experience since April of last year when I first decided to give 2.0 a spin.I've had this for 1-2 years now, just restart it up to 10 times till it decides to cooperate. I've sent a bug report years ago and they haven't responded to my last reply in months, terrible support
When the IDE first runs it's not bad. But it immediately starts down a steep slope of performance degradation that, after a few hours, results in either a crash or me angrily closing it to start it up again because it literally cannot keep up with my typing because of how often it lags or freezes.
The steep slope of performance degradation sounds like an "old" problem when having built in source control enabled, maybe that problem hasn't yet been fixed. Can't you disable built in source control and use external source control instead?All of my problems are multiplied by the fact that I foolishly decided to enable Source Control (Git) support in GMS which is terribly slow. Frankly I'd disable it in the IDE and tell people to use Github Desktop or something until you have time to properly implement it.