Did something change with how fonts are generated, when creating a font in GMS2, specialy when non-aliased?
Using non-aliased fonts, like Ubuntu Mono, at small sizes (8, 9, 10) used to render really nice and kinda pixel-perfect, but now they render kinda uglier...
Look at the comparison below to see what I mean:
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The text on the left comes from a previous build of a test project I have here. The one on the right is a project I opened and updated the font.
Both are the same font: Ubuntu Mono, at size 8, bold and without anti-aliasing. It's clearly visible that something changed when generating the font sprite on the right, as it looks way different. Did this happen to anyone else?