C
Chris87
Guest
Hello,
I have the most recent version of GMS2 installed with the latest version of mono. just recently while I was working on a project, I created an sequence for an object before I ran the game
to test it. once I stared to run the game, it suddenly crashes and in the output window it showed something about a "stack overflow in unmanaged: IP: 0x7fff6a0a0978, fault addr: 0x700000847680" along with a long list of other problems.
before I made this sequence, the game worked perfectly. I've never seen this problem before and as I stated this happen right after I made one sequence for one object.
I also tried to clean the project, and it also gave me the same error, so I saved the project, then closed GMS2 and tried to reopen it, but when I open it, it says it loading, then it suddenly
crases.
has anyone had this happen before?
I don't know if this is a bug with GMS2 and Mac OSX or with GMS2 itself but please help.
I have the most recent version of GMS2 installed with the latest version of mono. just recently while I was working on a project, I created an sequence for an object before I ran the game
to test it. once I stared to run the game, it suddenly crashes and in the output window it showed something about a "stack overflow in unmanaged: IP: 0x7fff6a0a0978, fault addr: 0x700000847680" along with a long list of other problems.
before I made this sequence, the game worked perfectly. I've never seen this problem before and as I stated this happen right after I made one sequence for one object.
I also tried to clean the project, and it also gave me the same error, so I saved the project, then closed GMS2 and tried to reopen it, but when I open it, it says it loading, then it suddenly
crases.
has anyone had this happen before?
I don't know if this is a bug with GMS2 and Mac OSX or with GMS2 itself but please help.
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