H
Habeebafett
Guest
Hello community, as the title suggests I am curious if GMS2 is a suitable platform for a rather ambitious project I have been planning for a while now. I need the following
Intuitive development environment that grows with my skill levels and the projects scope
Be exportable in a format that would run the bulk of the data handling on a dedicated server (s)
Allow many users to connect concurrently in real-time as clients via a browser, thus ensure multi device compatibility with suitable account security features
Allow collaborative development by more than one than user
Allow standard mmorpg features, such as currency, trading, xp and levelling, grouping, Quests and rewards, inventory, paper doll, etc.
Obviously the above is all a long way off and I understand the complexity and scale of the work involved. I just want to get started with wire frame design and prototyping with proof of concept on the right development engine from the get go, so as to get the foundation right and not need to redo alot of work later.
I already have a lot of content written, some assets and a barebones database for records and relationships sorted just need to bring it all together. Graphicaly it will not be too demanding, somewhat reminiscent of pokemon with 2d top down exploration and interactions with players, npcs and beasties and instanced turn based combat.
I am prepared to pay for a suitable platform and have the dedication and time required. I am actually a computer science teacher and this idea has been a pet project of mine for some time. I have students willing to help with asset development, scripting and content writing as an after school club and am keen to get started as soon as possible.
Thanks in advance for taking the time to read this and offering any advice or answers you may have
Regards
H
Intuitive development environment that grows with my skill levels and the projects scope
Be exportable in a format that would run the bulk of the data handling on a dedicated server (s)
Allow many users to connect concurrently in real-time as clients via a browser, thus ensure multi device compatibility with suitable account security features
Allow collaborative development by more than one than user
Allow standard mmorpg features, such as currency, trading, xp and levelling, grouping, Quests and rewards, inventory, paper doll, etc.
Obviously the above is all a long way off and I understand the complexity and scale of the work involved. I just want to get started with wire frame design and prototyping with proof of concept on the right development engine from the get go, so as to get the foundation right and not need to redo alot of work later.
I already have a lot of content written, some assets and a barebones database for records and relationships sorted just need to bring it all together. Graphicaly it will not be too demanding, somewhat reminiscent of pokemon with 2d top down exploration and interactions with players, npcs and beasties and instanced turn based combat.
I am prepared to pay for a suitable platform and have the dedication and time required. I am actually a computer science teacher and this idea has been a pet project of mine for some time. I have students willing to help with asset development, scripting and content writing as an after school club and am keen to get started as soon as possible.
Thanks in advance for taking the time to read this and offering any advice or answers you may have
Regards
H