Beta IDE Release Notes
Beta Runtime Release Notes
Beta Opt-In FAQ (How to get on the Beta Channel)
This topic is for the discussion of issues relating to Spine Runtime Update. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://www.yoyogames.com/bug
Goal: Send us feedback and sample projects for when things do not work as expected. Any critical additions we should be considering at this time?
• The IDE now imports sprites exported using Spine 3.7 - see this guide for more info
• Fixed issues where importing new Spine sprites to replace existing data didn't clear the old files from your project folder
• Added support for several spine features and you can find the detail for these in the manual:
• Clipping attachments - These are attachments assigned to Spine slots which clip away parts of the sprite.
• Per-attachment colours - We now support tinting attachments based on their assigned colours.
• Per-slot blend modes - We now support per-slot blend modes as specified in the Spine IDE.
• Partial tint-black support - Note that this requires the use of a custom shader (see our manual).
• Multiple texture page support - We now support Spine sprites which use atlases referencing multiple image files (see this guide)
• Floating point frame indexes - so you get super-smooth animations, especially noticeable for slow-mo or speed-up effects
We have used a public fork of the spine runtimes (see https://github.com/YoYoGames/spine-runtimes/tree/3.7-beta). We plan to use this repository going forward, so if you are interested in seeing which changes, we have had to make, or which changes/fixes we have taken from the original Esoteric repository, you can.
Beta Runtime Release Notes
Beta Opt-In FAQ (How to get on the Beta Channel)
This topic is for the discussion of issues relating to Spine Runtime Update. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://www.yoyogames.com/bug
Goal: Send us feedback and sample projects for when things do not work as expected. Any critical additions we should be considering at this time?
• The IDE now imports sprites exported using Spine 3.7 - see this guide for more info
• Fixed issues where importing new Spine sprites to replace existing data didn't clear the old files from your project folder
• Added support for several spine features and you can find the detail for these in the manual:
• Clipping attachments - These are attachments assigned to Spine slots which clip away parts of the sprite.
• Per-attachment colours - We now support tinting attachments based on their assigned colours.
• Per-slot blend modes - We now support per-slot blend modes as specified in the Spine IDE.
• Partial tint-black support - Note that this requires the use of a custom shader (see our manual).
• Multiple texture page support - We now support Spine sprites which use atlases referencing multiple image files (see this guide)
• Floating point frame indexes - so you get super-smooth animations, especially noticeable for slow-mo or speed-up effects
We have used a public fork of the spine runtimes (see https://github.com/YoYoGames/spine-runtimes/tree/3.7-beta). We plan to use this repository going forward, so if you are interested in seeing which changes, we have had to make, or which changes/fixes we have taken from the original Esoteric repository, you can.