A
anomalous
Guest
I'm creating rooms in the GMS2 room editor and I have all of my now-necessary "layers" in the room, for each tile layer, instances, etc.
I plan on having a lot of rooms, and the question is, how do I set up those layers so that I don't have to manually add/rename them in every room if they change as it's being developed?
For example, you have 30 rooms, and you add a "particles" layer, and going back to every room and adding that...is that how this is done?!
I thought parenting would do this, but parenting seems to actually parent the child *data* in addition to the layers...correct?
I plan on having a lot of rooms, and the question is, how do I set up those layers so that I don't have to manually add/rename them in every room if they change as it's being developed?
For example, you have 30 rooms, and you add a "particles" layer, and going back to every room and adding that...is that how this is done?!
I thought parenting would do this, but parenting seems to actually parent the child *data* in addition to the layers...correct?