A
Alexander123
Guest
Hello,
I'm not sure if this is the right place to post this topic but I do believe that it shouldn't be an issue.
I was wondering if it would be possible to create .yyc resources in real time? What I mean by that is if it would be possible to import an image inside your game and create a .yyc resource (sprite in this example) inside the core game folder? For example I'd import an image "test.img" while the game is running and I'd convert it to a .yyc resource in the background and implement it into the project folder. Next time I run the game the image would be indexed inside the editor and would be "read" as a sprite.
Is something like this possible with GMS functions?
Thanks in advance, Alex
I'm not sure if this is the right place to post this topic but I do believe that it shouldn't be an issue.
I was wondering if it would be possible to create .yyc resources in real time? What I mean by that is if it would be possible to import an image inside your game and create a .yyc resource (sprite in this example) inside the core game folder? For example I'd import an image "test.img" while the game is running and I'd convert it to a .yyc resource in the background and implement it into the project folder. Next time I run the game the image would be indexed inside the editor and would be "read" as a sprite.
Is something like this possible with GMS functions?
Thanks in advance, Alex