J
Jasconius
Guest
System info:
Windows 10
Single monitor, 1080p
8GB RAM
2011-era Intel Core i5
GeForce GTX970
Some perspective... not really a GameMaker veteran. C++/ObjC dev who is tired of programming My test case here is taking a medium sized C++ codebase for a 2D diablo-esque game and trying to re-implement it as much as possible using GM2 w/ drag and drop
Will have more but I thought I would just drop these off based on my first night with the software
Observations in no particular order...
Positive thoughts.. LOVE the drag and drop editor so far. Major improvement on GM1 in my opinion. Much clearer in how to go about creating robust behaviors without creating a maintenance nightmare. Room editor also seems pretty good but still learning.
I'm pretty excited about this tool, count me as a customer.
Windows 10
Single monitor, 1080p
8GB RAM
2011-era Intel Core i5
GeForce GTX970
Some perspective... not really a GameMaker veteran. C++/ObjC dev who is tired of programming My test case here is taking a medium sized C++ codebase for a 2D diablo-esque game and trying to re-implement it as much as possible using GM2 w/ drag and drop
Will have more but I thought I would just drop these off based on my first night with the software
Observations in no particular order...
- Performance degradation in a small project when scrolling up and down drag-n-drop components list in the script editor, while mousing over the various icons to see what the names were. 200-500ms window freezes on scroll and mouse over events. Eventually recovered without restart.
- Would like more visual feedback w/ special drag and drop components like IF, knowing that the "if true" actions go to the right... obviously knowable via trial and error... but not immediately intuitive
- Really painful scrolling issues in the workspace panel when dealing with events & scripts on a 1080p monitor. Couldn't locate a horizontal scroll bar for that workspace, or a drag tool anywhere, so I had to hack by just constantly double clicking whatever I wanted to refocus the workspace back on that. Yucky
- Having declared variables show up in the code helper would be neat... like any variable declared in the instance create event should be a candidate for auto complete
- An import menu for assets would be nice. Maybe I'm just missing it. Seems like you have to drag and drop things from Explorer to do it...
- During test app runs, I would get "system working" mouse cursors at various times which seemed odd. Maybe just a consequence of being in debug mode.
- I tried to create a tileset with only 1 tile that was based off of a simple sprite.. and when I took that into the room editor the tileset would always have a piece or all of that tile be transparent instead of the image. It's very possible that I did something wrong, but my point here is that the software gave me no indication of what it thought the problem was, or even that there was a problem. Only point so far I've felt truly lost.
Positive thoughts.. LOVE the drag and drop editor so far. Major improvement on GM1 in my opinion. Much clearer in how to go about creating robust behaviors without creating a maintenance nightmare. Room editor also seems pretty good but still learning.
I'm pretty excited about this tool, count me as a customer.