S
Some Darius
Guest
Hello and thank you for taking your time to answer this question ! BASICALLY MY GMS:2 IS EATING WHOLE MY RAM
My rig : ( LenovoT430 )
4GB ram, intel-i5-3320M processor @2.60GHz boosted to 3.30GHz with the help of turboboost.
( I know it's weak but It hasn't been a problem for me unless I'm editing sprites within GMS:2 )
The problem I'm facing :
Normally when I just edit code and run my game, the GameMakerStudio.exe wont eat up too much of my memory. Usually about 500 000 K of ram.
The task manager reports around 25-33% memory usage from the program and overall usage by all programs is around 50-55% out of my 4GB of ram.
But when I decide to edit sprites within the program and continue doing so for 1 hour straight , then somehow the memory usage climbs up to 2-3 GB and the task manager
reports 95-98% memory used total. My computer slows down horribly and the program starts lagging a lot. I have even encountered a few windows warnings and crash. ( GMS 2 crash reporter came up )
Lost some of my sprite edits because I forgot to save.
My try on fixing the issue :
At first I thought that saving the project and closing every task window within it would release the overly used memory ( I closed the sprite editor, Room editor and workbench, I was basically back at the point when I just opened the project but instead of having 500 000 K ram usage, it was using around 2-3 GB's.
Tried to google memory issues involving game maker studio but all the posts I found were about their own games having memory leaks.
I feel hopeless since I can't afford another computer right now but I don't wanna stop programming my game as well. I have gotten so hyped about it.
Really hope someone out there has encountered the same issue and found a reasonable solution.
My rig : ( LenovoT430 )
4GB ram, intel-i5-3320M processor @2.60GHz boosted to 3.30GHz with the help of turboboost.
( I know it's weak but It hasn't been a problem for me unless I'm editing sprites within GMS:2 )
The problem I'm facing :
Normally when I just edit code and run my game, the GameMakerStudio.exe wont eat up too much of my memory. Usually about 500 000 K of ram.
The task manager reports around 25-33% memory usage from the program and overall usage by all programs is around 50-55% out of my 4GB of ram.
But when I decide to edit sprites within the program and continue doing so for 1 hour straight , then somehow the memory usage climbs up to 2-3 GB and the task manager
reports 95-98% memory used total. My computer slows down horribly and the program starts lagging a lot. I have even encountered a few windows warnings and crash. ( GMS 2 crash reporter came up )
Lost some of my sprite edits because I forgot to save.
My try on fixing the issue :
At first I thought that saving the project and closing every task window within it would release the overly used memory ( I closed the sprite editor, Room editor and workbench, I was basically back at the point when I just opened the project but instead of having 500 000 K ram usage, it was using around 2-3 GB's.
Tried to google memory issues involving game maker studio but all the posts I found were about their own games having memory leaks.
I feel hopeless since I can't afford another computer right now but I don't wanna stop programming my game as well. I have gotten so hyped about it.
Really hope someone out there has encountered the same issue and found a reasonable solution.