kupo15
Member
This sounds like a really silly question but it came up on another topic and no one knew for sure so I thought it would be good to get its own topic. Sorry I've made numerous memory related threads! >.<
There are some clear differences between GMS 1.x and 2.
-1.x IDE is 32bit vs 2.x IDE is 64bit
-1.x had a "load textures on demand" in GGS 2.x does this automatically (t-ground default is exempt from this)
My question is simple, does merely using GMS2 and putting resources in the IDE automatically use up game RAM or do you only use RAM when you call resources?
Example: If I put 600GB of resources in the IDE (music,sprites not using the default tpage etc) and compile the game with only a blank room, can I accurately say that this game's minimum memory requirement is 512mb of ram?
I would hope this is the case otherwise simply using the program limits your game even with proper prefetching and flushing. That would be silly which is why this sounds like a silly question lol
**Side note: Was the 2GB a hard limit for 1.x because the IDE was 32bit but its not as hard in GMS2 because the IDE is 64bit?
sorry @Nocturne
There are some clear differences between GMS 1.x and 2.
-1.x IDE is 32bit vs 2.x IDE is 64bit
-1.x had a "load textures on demand" in GGS 2.x does this automatically (t-ground default is exempt from this)
My question is simple, does merely using GMS2 and putting resources in the IDE automatically use up game RAM or do you only use RAM when you call resources?
Example: If I put 600GB of resources in the IDE (music,sprites not using the default tpage etc) and compile the game with only a blank room, can I accurately say that this game's minimum memory requirement is 512mb of ram?
I would hope this is the case otherwise simply using the program limits your game even with proper prefetching and flushing. That would be silly which is why this sounds like a silly question lol
**Side note: Was the 2GB a hard limit for 1.x because the IDE was 32bit but its not as hard in GMS2 because the IDE is 64bit?
sorry @Nocturne