🐧 *penguin noises*
A while ago I heard some reports about after having a power failure people's GMS2 projects lost hours of work, despite it appearing to save (since closing a window saves changes and the project name doesn't get a symbol next to it to indicate it's "dirty" anymore). Being a bit of a save freak myself, this is making me feel very cautious about starting to use GMS2, and I'd like to know a bunch of things before I feel comfortable using it. I haven't really used it since the open beta, so sorry if any of these are stupid questions. I consulted the manual before posting this and got some of my questions answered, but I've also heard that chunks of the manual have been copied from the GMS1 manual even when they're not correct (like the section about importing GIFs) so I'd like to hear this from someone that actually knows.
- Is there some sort of automatic saving going on or does GMS2 only save to disk at certain points?
- When compiling a game for test playing, is everything saved to disk first like in GMS1 or is the compiled game made from the working copy in memory?
- Is selecting File-->Save the only way to save the file, and is Ctrl-S a shortcut for this?
- Is there user feedback for when a saving process is going on?
- Does GMS2 also make backups in a different folder from the project folder each time you do a hard save?
- What files need to be backed up if you do a manual backup of a project? Is the entire project folder enough or are there important metadata elsewhere?