Hi all, I notice GMS2 auto scale up my game to fit the display. My game is designed in 360x640 but then it displayed as 720x1280 on a display. May I know where to find the setting and set it to follow the code precisely?
That's odd. I have a high resolution monitor, but an empty game shows up exactly the resolution I set it to. Do you have any code changing the window width, GUI width, or application surface width?