S
SobeDiver
Guest
Hey everyone
I want to learn more about using physics in GMS2 and had heard BOX2D was the best way to go but it seems all online info and tutorials are for GMS 1.4. Is the native physics engine in GMS2 the standard now?
I'm new and still learning but I want to start off on the right foot here: Specifically, I want to create a game with physics-based propulsion (inertia, lots of easing in/out) and have game objects collide and rebound off each other using accurate physics.
Thanks for any info!
I want to learn more about using physics in GMS2 and had heard BOX2D was the best way to go but it seems all online info and tutorials are for GMS 1.4. Is the native physics engine in GMS2 the standard now?
I'm new and still learning but I want to start off on the right foot here: Specifically, I want to create a game with physics-based propulsion (inertia, lots of easing in/out) and have game objects collide and rebound off each other using accurate physics.
Thanks for any info!