L
Luto
Guest
ok GMS2 looks good, but you need close the holes in the first boat (GMS1) before jump out to another boat (GMS2) not you think? what will happen about the GMS1 support and his current bugs?
said:Support for GMS1 will carry on for some time yet and we will be upgrading SDK's and fixing bugs just as the announcement and FAQ said - it will be a significant time as well not just a few months.
Russell
So I'll say it here; we fully intend to support 1.x for the foreseeable future. We are well aware that developers are starting games with it, and that there are console games being made.
The developers and the Studio 2 FAQ have stated numerous times that 1.4 will continue to be supported for some time. Anybody who isn't aware and posting about it, has been negligent in their research.Are you stopping support for Studio 1.X?
Support for GameMaker: Studio 1.4 will continue for the moment, and it will receive maintenance to ensure you can still make and submit games for the various export platforms. However it will not be receiving new functionality or minor bug fixes and we have stopped taking user feedback suggestions.
Thank you very much for this(awesome) answer, Russell! One follow-up question: Do I have to compile the empty C++ project in VS also as ARM in Debug/Release mode to get a working key or can I create one key to use for uwp desktop/mobile?@ZeDuval - see https://forum.yoyogames.com/index.php?threads/question-about-the-uwp-export.13503/#post-89116, the current 1.4 UWP works fine with mobile (and XBox One) it just the MS tools make you jump through hoops.
Russell