I've noticed that the error messages received though the GMS Runner & the error messages received after compiling the game are different. The compiled version error messages don't show the line of code which caused the crash which is making it nearly impossible to debug. I've attached a picture as an example. Notice how the crash through the runner says "Line 13" & the crash from the same error after compiling just says "Line -1"? My game is in a closed beta on steam, so every error message I get sent doesn't display the line number which is making it a nightmare to debug. Is there any fix for this?