I'm trying to find an easy way to reflect damage visually. The easiest way seems to be subtracting from the intensity value, but I can't figure out how to do this through GML. Any and all help is appreciated!
draw's the same sprite mixed with the color black at the same spot with the same image angle and the opacity is same as your health ratio (if your maxhp isn't 100 just change it to whatever you need). Thanks guys!