scrimblo
Member
Hi! Over the past couple months, I've been working on a little personal, game/toy thing in Gamemaker Studio targetting HTML5. I've been regularly pushing updated versions to itch.io so my friends can play and playtest. In the second to last update, I noticed that, although it still works on my web browser, the game no longer works on mobile which it previously had. The loading screen appears, but after a prolonged wait, the page reloads saying an error has occurred. I am wondering if anyone knows what might be causing this and if there are solutions. I'll list some details below:
Game link: https://drewg8.itch.io/orison
Web Browser on laptop (works): Chrome
Web browser on mobile (does not work): Safari and Chrome
Notes:
- I am using legacy sound, and the current version of the game has some sound in use, the first version of the game that stopped working had two sounds in the game, but unused. Previously I had no trouble with legacy sound affecting mobile, but this could be a factor
- The game is probably poorly compiled, I just use GM's basic create application tool, but it's not a very large game (2,453 kb zipped)
- The game does not and has never used WebGL
- The game is tagged as mobile-friendly on itch.io
Game link: https://drewg8.itch.io/orison
Web Browser on laptop (works): Chrome
Web browser on mobile (does not work): Safari and Chrome
Notes:
- I am using legacy sound, and the current version of the game has some sound in use, the first version of the game that stopped working had two sounds in the game, but unused. Previously I had no trouble with legacy sound affecting mobile, but this could be a factor
- The game is probably poorly compiled, I just use GM's basic create application tool, but it's not a very large game (2,453 kb zipped)
- The game does not and has never used WebGL
- The game is tagged as mobile-friendly on itch.io