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Question - IDE GMS 2 Compile time way too long.

P

ponotte

Guest
Okay, i have already made a thread about this problem, and last time it started to work properly after i put all the gamemaker things to malwarebytes exclusions, but later it has made return.

So the problem is that when i launch the game, it "stops" doing anything. and after about 1min the game will launch, so everytime i launch the game, it takes around 1min to launch wich is way too long. when i restart my computer, the problem goes away, but returns after a while/couple launches. when it launch normally, it takes like 5sec to launch the game.

i have tried pretty much every solution i've found from internet without success.
i even reinstalled the whole windows, but the problem didn't go anywhere. (this is where i lost my will to live)

last time i had this problem, i sent ticket to yoyo, and ofc they didn't even answer. and now i have made another ticket to them, but i cannot wait knowing that they might not even answer. i paid 300€ for a program wich just kicks my balls?

i have done lilbit research wtf is going on with this 💩💩💩💩. and here's what i noticed.
This is in ui.log at the moment when the gamemaker stops doing anything and launches after 1min.
Code:
[17:04:54:605(c40a)] Suspend: Suspended = 1 for watcher 'C:\Users\Ponotte\Documents\GameMakerStudio2\Orbidium Server'
[17:04:54:605(c40a)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.0.258\BaseProject'
[17:05:42:134(c40a)] elapsed time 00:00:58.1430827s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.0.258/bin/Igor.exe" -options="C:\Users\Ponotte\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff"  -- Windows Run started at 12/02/2018 17:04:43
and this is when the gamemaker launch the game normally without any super long compile problems.
Code:
[17:13:27:549(32f6)] Suspend: Suspended = 1 for watcher 'C:\Users\Ponotte\Documents\GameMakerStudio2\Orbidium Server'
[17:13:27:549(32f6)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.0.258\BaseProject'
[17:13:28:860(32f6)] ResumeThread: Suspended = 0 for watcher 'C:\Users\Ponotte\Documents\GameMakerStudio2\Orbidium Server'
[17:13:28:860(32f6)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.0.258\BaseProject'
[17:13:28:870(32f6)] elapsed time 00:00:04.6810066s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.0.258/bin/Igor.exe" -options="C:\Users\Ponotte\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff"  -- Windows Run started at 12/02/2018 17:13:24
and then when i close the game this is the last thing in ui.log
Code:
[17:13:30:80(32f6)] Suspend: Suspended = 1 for watcher 'C:\Users\Ponotte\Documents\GameMakerStudio2\Orbidium Server'
[17:13:30:90(32f6)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.0.258\BaseProject'
i dont have any idea what that all means, so i hope you do.
 
P

ponotte

Guest
this problem has nothing to do with projects, since it does this no matter what project i launch. once this problem appear, it doesn't go away until i restart the computer.
 
P

ponotte

Guest
if someone need to know, im running.
Windows 7 Ultimate 64bit
i5-3570k
16gb ram
gtx 970
and gm is installed on ssd.
 

rIKmAN

Member
if someone need to know, im running.
Windows 7 Ultimate 64bit
i5-3570k
16gb ram
gtx 970
and gm is installed on ssd.
Do you have any antivirus software installed?

If so, try disabling it and compiling again as it may be scanning the project directory during compilation - leading to the delay.
 
P

ponotte

Guest
Do you have any antivirus software installed?

If so, try disabling it and compiling again as it may be scanning the project directory during compilation - leading to the delay.
already tried that
 
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