I've had this issue on mac. Here's what got rid of these messages for me.
Copy the project folder and delete a bunch of sprites in this backup, then run gamemaker and see if any messages disappear. Repeat this to narrow down which sprites are causing the errors. Once you find them, make a new copy of your project (just to be safe), and in this copy make a new empty sprite for your corrupted sprites. Copy and paste the frames of the old sprite into this new one, then delete the old sprite and give its name to the new one. Remaking the sprite wholesale like this seems to clear the corruption, but keep a copy of the folder for new sprites that you make, because new sprites in particular love to suddenly become corrupt, and you'll have to remake them in the same way. Keeping a folder with all the frames on hand makes this easier.
This happened to me despite not editing any layers (I don't even know how layers work, so maybe I should look into it to see if that's why).
This was just my own solution, so be careful when applying it to your case, especially since we have different OS