@gnysek: Thanks friend! Yeah, I'm starting to figure this out. It's a very cool editor.
ONE suggestion/request for curves: a way to add "noise" between two points, basically just creating a bunch of new points between two points and then moving them up or down a small, randomized amount. This would be super useful for stuff like lighting (having torches flicker while they slowly turn up to light up the room) and animating enemies - users could key up the main movements of a zombie goat boss (for example
), and then with a bit of random noise, make his hands jitter slightly so that he looks like he's creaky and undead. Make bugs move around in an arc with key frames, but then have them zip around a tiny bit for fly-like movements, etc.
Easy enough to add in code after the fact, I guess (or maybe I can just do this in the editor with the sequence's step event...?), but I figured I'd throw it out there in case it's super easy. Noise is a great animation function to have!
That said, I'm having a ton of fun right now. This editor is amazing, and is going to save me weeks or months worth of work. Thank you, YYG .<3 =)
edit: OH, also - the animation seems unnaturally smooth in the editor right now, so I'm assuming it's using pixel interpolation instead of being pixel perfect. Is there a way around that? I know that setting up my camera correctly in game will have it render correctly anyway, but for pixel art stuff, a pixel or two makes a big difference in the feel of an animation, so trying to animate with interpolation on is less than ideal!