bsabiston
Member
I am working on getting a stable version of my game in GMS2, but I need to issue an emergency update and so I want to use the old GMS1 version. Today I compiled and ran my old previously-working game project for the first time in a long time with GMS1, and it is playing the wrong sounds. Anyone recognize this issue? For example I tell it to play the sound for a sword hit and it plays the sound for a health potion. I tried cleaning the project, it did not help.
Anyone know how to fix this?
Thanks!
Anyone know how to fix this?
Thanks!