DigitalRealms
Member
Hello guys. I am trying to implement some shadow mapping in my game using GMS 1.4.
To optimize things i need to disable fragment shader and sample depth buffer only (as a texture).
So,
1. Can i get surface's depth buffer somehow?
2. Can i disable fragment shader (but it is not so important, because i can just create a dummy fragment shader)
Thanks.
To optimize things i need to disable fragment shader and sample depth buffer only (as a texture).
So,
1. Can i get surface's depth buffer somehow?
2. Can i disable fragment shader (but it is not so important, because i can just create a dummy fragment shader)
Thanks.