HTML5 GMLive.js - test GML right in your browser!

Discussion in 'Made with GameMaker' started by YellowAfterlife, Oct 17, 2016.

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  1. Simon Gust

    Simon Gust Member

    Joined:
    Nov 15, 2016
    Posts:
    3,246
    I am not able to run any code nor add code tabs or do most actions.
    It also doesn't save on compile. It used to work with the old GMLive.

    Using Internet explorer 11.
     
  2. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    2,484
    mm, fixed... kind of. Tab-strip component that I customized for GMEdit (and which made it here) doesn't seem to be geared towards 2013 browsers. I added a bunch of polyfills and now it at least runs but there are no tab status/close icons. According to GA, this is a 1% user bracket so feel free to contribute code if you are feeling enthusiastic about IE.
     
  3. Simon Gust

    Simon Gust Member

    Joined:
    Nov 15, 2016
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    3,246
    Works very well now, thank you
    upload_2018-6-15_14-24-34.png
    I personally don't use IE, but there are places I don't have access to other browsers.
     
  4. Simon Gust

    Simon Gust Member

    Joined:
    Nov 15, 2016
    Posts:
    3,246
    Here's another issue:
    If I am too hasty and run the game or load another page, the file is saved before loaded, clearing all code to default.
     

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